Same Team, Separate Planets

by joeb0x

ill never get this to work right :( Each player gets a private planet slot. All players share one force. Offline planets freeze (peaceful mode, enemies cleared, pollution gone). Works standalone; optionally places a Team Teleporter at each player's spawn if that mod is installed.

Tweaks
11 days ago
2.0 - 2.1
22

Changelog

Version: 0.2.8
Date: 2026-10-23
  Changes:
    - Updated for Factorio 2.1.
    - Personal space connections now use 2.1's default drawing shape instead of inheriting the template connection's geometry.
    - Offline freeze also clears Gleba pentapods (spider units).
    - Planet unlocks now re-sync when research is reversed or technology effects are reset.
    - Migration messages go to the log file instead of being broadcast to chat on every mod change.
  Bugfixes:
    - Fixed unfreezing a planet turning peaceful mode off on servers that have peaceful mode enabled.
    - Fixed on_configuration_changed reading storage before initialising it, and running the surface migration twice.
    - Fixed surface migration and /sstp-clone moving players based on their remote-view camera instead of their character.
    - Fixed /sstp-fix and /sstp-clone erroring when run from the server console.
    - Removed a handler for an event that does not exist.