Can you do an experiment for me, get this v5.0 from Github Unstable branch, put it into a folder called robotarmy_0.5.0 and run the game, make a sandbox new game with the mod enabled and cheats /infinite mode enabled, and start up a little droid assembler area to deploy droids. NOTE: Please do not load your old v4.x robot army games or save over them while you have v5 on.
https://github.com/kyranf/robotarmyfactorio/archive/Unstable.zip
test out watching how the droids behave with the new methods of controlling them.. they are 'owned' by their home droid assembler now, and you can control their setting with a droid settings module attached with circuit wire to the assembler. The "global" settings modules don't work anymore (will make the defaults just a in-game adjustable mod menu set of variables )
Unit Control will disable the AI as normal, until better integration is completed. Unit control for 1.1+ only just released so i haven't had much chance to really look into it and get the integration working.
Unit Control is intended to be fully integrated with Robot Army on the release of v0.5 , probably with a settings-module and global default to allow the assembler to control the squad or let the human do the manual control.