Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Version 0.10.5 Date Jan 24. 2022 Fixes: - Fixed empty.png error.
Version 0.10.4 Date Jan 24. 2022 Fixes: - Fixed bugs in Mining Robot MK5 and expanding area of operation.
Version 0.10.2 Date May 9. 2020 Fixes: - Fixed issue which made the game crash when adding this mod to a new save file where it previously never existed.
Version 0.10.1 Date March 26. 2020 Fixes: - Fixed graphics bug introduced in Factorio 0.18.6 Known issues: Game may crash when starting a new game with this mod active. I can be added without issues after initial startup.
Version 0.10.0 Date February 2. 2020 Added support for Factorio 0.18 Known issues: Game may crash when starting a new game with this mod active. I can be added without issues after initial startup.
Version 0.9.6 Date August 3. 2019 fixes: - fixed false reference to robot shadows
Version 0.8.5 Date August 5. 2019 Changes: - all fixes and features from versions 0.9.0 up to 0.9.6 were added to the most recent version for factorio stable 0.16.51
Version 0.9.5 Date August 3. 2019 fixes: - mining resources are not picked up by artifact collectors (Natural Evolution Buildings) anymore - fixed a few false references - fixed that some costs of Mining Robot MK2 was doubled - fixed recipe issue of Mining Robot MK5
Version 0.9.4 Date August 1. 2019 Changes: - higher tier mining robots are available now without Bob's Logistics - fixed the positioning of mining ports and mining robots - reworked research speed technologies: up to +200% in leveled technologies, then +25% in infinite tech
Version 0.9.3 Date July 31. 2019 Bugfixes: - fixed a typo in miningRobot-recipe-updates - added additional check to prevent loading issuesmo - corrected an issue which prevented technologies from being loaded properly
Version 0.9.2 Date July 29. 2019 Changes: - added support for thorium mining requiring sulfuric acid
Version 0.9.1 Date June 09. 2019 Changes: - reworked robot speed technologies - fixes several bugs
Version 0.9.0 Date: April 24. 2019 Changes: - corrected the position of higher tier robots in item list. - Updated to work with Factorio 0.17.x
Version 0.8.4 Date: July 25. 2018 Bugfixes: - changed the way required libs are loaded (failsafe) - fixed typo in data.lua Upcoming: - Robot mining benefits from mining productivity bonus (currently testing)
Version 0.8.3 Date: July 23. 2018 Bugfix: - fixed an error which caused failing to load the mod when none of the optional dependencies is available - added a missing lib function
Version 0.8.2 Date: July 22. 2018 Hotfix: - added missing Lua file which enables mining site upgrades
Version 0.8.1 Date: May 6. 2018 Bugfix: - Mining robots of higher tiers acted like construction robots rather then as mining robots. - Required materials for higher tiers of robots are now calculated correctly.
Version 0.8.0 Date: May 6. 2018 Changes: Mod integration: - with bobs logistics installed, mining robots can be upgraded to higher tiers. - tier 1 robots can be build using bobs construction robot recipe (with steel axes replacing construction tool). - construction of mining robot MK2 to MK5 uses materials from bobs mining and bobs plates (using vanilla alternatives if not available) Changes: - speed technology is levelled, with levels 1-4 adding 25% to speed each, level 5+ adding 15% per level. To do: - add mining productivity benefits. - add support for non-vanilla ores which require fluids to mine (like uranium)
Version 0.7.1 Date: March 24. 2018 Changes: - added support for upgrading mining sites into larger ones