Hi, I decided to add this to my Industrial Revolution 3 playthrough, but the recipe wasn't being activated by the electric-energy-distribution-2 tech. When I change the dependencies line in the info.json file for this mod it works fine (although I still have to activate the recipe through the console if I've already researched it.)
"dependencies": [
"base >= 1.1.0",
"(?) IndustrialRevolution3"
]
It fixes the load order so IR3 doesn't overwrite your mod's recipe activation.