Turning this mod on, placing some rare roboports, then removing the mod and reloading the world is causing crashes for me.
I thought it would be safe to remove after using as it modifies the base game roboports rather than adding new entities, but apparently not.
Not a massive issue to me, was disabling it to test an issue but the issue was not with this mod, so I'll be keeping it on, but just to warn other people that intend to use this.
my best guess on how to safely remove this would be to upgrade planner all your roboports back to common before removing the mod, but I haven't tested that.