Biters that die near the existing resources will generate that same resource, so if you have a lot of small copper patches, they will grow into more copper instead of generating new resource kinds. In order to get more resources, kill biters slightly away (>10 tiles) to roll for the resource you want and then funnel biters to that spot to enrich the new patch.
If you believe you have a different issue, please send me your savefile so I could take a look. I'm juh9870 in Discord, or you can open an issue on github https://github.com/juh9870/resourceful-biters/issues with the savefile