Artisanal Reskins: Nullius

by Kirazy

Reskins items, entities, and technologies within Nullius to add tier colors and icon labeling. Part of the Artisanal Reskins series.

Tweaks
a day ago
2.0 - 2.1
1.50K

Changelog

Version: 0.2.1
Date: 2026-11-09
  Features:
    - Added support for furnaces and seawater intakes.
    - Added icons to the backup generator and generator re-prioritization recipe to differentiate them from generator 2.
    - Uranium, fuel cells, antimatter, and the depleted-uranium ammo magazine are now lit when in-world.
    - Added support for AAI Loaders.
  Changes:
    - Completed migration of artwork to the Artisanal Reskins: Assets API.
    - Revised the tiers of personal generators.
    - Updated the pumpjack icon to reflect the coloration of the entities.
    - Updated the sensor node technologies to use the radar technology icon.
    - Relays now use two distinct sprite sets for standard and construction mode, matching how hangars are handled.
    - Removed tier labels from the biology laboratory and solar locomotive.
  Bugfixes:
    - Fixed that reskinned robots did not play death sounds and were missing several effects added in Factorio 2.0.
    - Fixed that the Pipe 1 (Iron) and Pipe 2 (Steel) recipes did not include the corresponding ingot in the top right corner.
    - Fixed that the backup generator, equivalent to generator 2, was marked as a different tier.
    - Fixed that turbines were not assigning sprites correctly for Factorio 2.1's changes to the generator prototype
Version: 0.2.0
Date: 2026-11-01
  Features:
    - Updated for Factorio 2.1.
    - Tier labels may now be shown in world, or not, based on the "Show tier labels in world" setting.
    - Added initial support for heat pipes.
    - Added support for the 4th tier storage tank.
    - Added support for beacons, hangars, relays, labs, chargers, drone launchers, and others.
    - Added support for equipment and equipment-adjacent icons, recipes, and technologies, including leg augmentations, night vision, generator equipment, self-repair packs.
    - Added reskinned technology and checkpoint graphics for labs, large tanks, thermal tanks, mining drills, heat pipes, Stirling engines, and others.
  Changes:
    - Revised support for combustion chambers and boilers:
      - Fire and fire glow animations now work correctly.
      - Combustion chambers and boilers now use different icons; as such, boiler tiers are now independent and are 2 and 3 when using progression.
    - Open and Closed turbines are now presented as independent tiers from 1 to 3. Icons now include a symbol to distinguish the open and closed variants.
      - Note: the in-world entities are not yet visually distinct except when running.
  Bugfixes:
    - Fixed that some items would show tier labels when on belts and on the ground, unintentionally.
    - Fixed that pipes and underground pipes did not respect the "Show tier labels on pipes" setting.
    - Fixed that the Pipe 1 (stone) and Pipe 2 (plastic) recipes were inconsistent with the other recipe and item icons.
Version: 0.1.3
Date: 2026-06-08
  Changes:
    - Revised stage in which inserters are handled to prevent collision with Nullius overrides for Artisanal Reskins: Bob's Mods.
Version: 0.1.2
Date: 2026-06-08
  Features:
    - Added support for inserters, bulk inserters.
    - Added initial support for grid batteries.
    - Added support for solar panel structures.
    - Added support for sensor nodes.
    - Added support for storage tanks.
    - Added support for pylons and substations.
    - Added support for broken items and recipes.
  Changes:
    - Open/Closed turbine icons are now tinted to match their assigned tier.
Version: 0.1.1
Date: 2026-06-07
  Features:
    - Added tier labels to transport belts, underground belts, and splitters.
    - Added support for construction and logistics robots.
    - Added preliminary support for locomotives, cargo wagons, and fluid wagons.
    - Added support for the 1x2 fluid pumps / valves.
    - Added support for assembling machines.
  Changes:
    - Revised pipe and underground pipes; now using iron (base), aluminum (white), plastic (blue) and nitinol (dark gray) material sets.
    - Revised default tier color sequence to be yellow -> red -> blue -> green -> purple -> orange, swapping green with purple to match more conventional color sequences in Nullius.
  Bugfixes:
    - Fixed wrong blend mode on stirling engines.
Version: 0.1.0
Date: 2026-06-06
  Features:
    - Initial release; many thanks and credit to CodeGreen, whose work made this possible.