Artisanal Reskins: Compatibility

by Kirazy

Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.

Tweaks
19 days ago
1.1 - 2.0
103K

i AAI Loaders

19 days ago

I love the work done by these mods, but I wish there was an option to use the AAI Loaders graphics instead of the mod's graphics when the mod is installed.

19 days ago

Doesn't it?... The only compatibility pass I make is, apparently, to add pips to things.

19 days ago

Or are you thinking of one of my loader mods as opposed to this mod?

19 days ago

In any event I have improved the compatibility with AAI loaders. You may not notice any change if the loader sprites are being overwritten by some other mod, but the native AAI sprites are supported. Artisanal Reskins is not overwriting them.

18 days ago

You should be seeing this with default settings and with AAI loaders:

18 days ago

This concerns the possibility of using AAI loaders in graphics-only mode, and that certain mods allow the use of these graphics.
For example, with Loaders Modernized, when I use it and enable AAI loaders' graphics, they are overridden by Artisanal Reskins.

18 days ago

Oooooooh. Right that's a thing. Yeah i can support that.

17 days ago

Apparently, it's possible that the override is linked to Loader Utilities, which generates additional loaders.

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