As the title suggests, I am wondering about the thought process behind this mod. Counter arguments are that research costs resources and power, both of which already produce pollution. Why would you want to "double dip" on the evolution factor?
I read through the original mod's information which states that it removes evolution factor from everything except resources. Isn't this abusable by just hoarding all the outposts' resources and create giant factories with the bare minimum research? "If I research piercing ammo then I do more damage, but biters have more health if I research it so why would I bother?" is another kind of question.
Maybe I'm just not looking at it correctly so that's why I'm asking.