Research Causes Evolution Updated for 1.1

by GrimerX

Biter evolution factor is set by progress through the research tree.

Tweaks
3 years ago
1.1
534

Changelog

Version: 0.17.2
Date: 25. 03. 2019
  Bugfixes:
    - Support for Rampant and other mods that may disable AI control of the enemy force
Version: 0.17.1
Date: 16. 03. 2019
  Changes:
    - Thumbnail included in the mod
Version: 0.17.0
Date: 16. 03. 2019
  Changes:
    - Upgraded to Factorio 0.17
    - Version numbering scheme changed so that it will be appropriate for when Factorio goes 1.0
Version: 0.16.4
Date: 13. 12. 2018
  Changes:
    - Complete rewrite. Removed runtime setting making all tech equal as there is a replacement startup setting.
  Features:
    - Technology effects on evolution shown in tech tree.
    - Startup setting to decide whether evolution effects are weighted to early tech, late tech, or equal. Early tech
      gives evolution more similar to vanilla where evolution is faster at the beginning of the game and gradually tapers
      off.
    - Startup setting to control whether upgrade technologies effect evolution. The default has now changed to include
      upgrades, giving a smoother evolution change through the tech tree.
    - Evolution automatically recalculated when technologies or startup settings change.
    - Disabled technologies are excluded from the evolution calculations, improving compatibility with other mods.
Version: 0.16.3
Date: 12. 12. 2018
  Changes:
    - "Under new management". Mod adopted by H8UL (credit to admo for original mod).
  Bugfixes:
    - Critical fixes to evolution calculation