Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech.
A research queue is implemented in vanilla as of 0.17, so I will not be updating this mod, but there is an updated version called Research Queue: The Old New Thing by Saeuissimus that all are welcome to use if you miss the functionality (time remaining, queue a research and have prerequisites queue up, queue more than 5 researches at a time, etc.).
It is recommended to toggle off the option "Singleplayer game stops when the research is completed" for convenience, though it is not obligatory. Option to toggle popup on queue finish added in 0.16.
Mod originally created by Mr Doomah (all credit goes to him for mod creation), further updated by Doomquill.
SPECIAL THANKS TO CHRISGBK FOR UPDATE TO 0.16 (GUI stuff, it's dark magic)
Additional thanks to thelordodin for various updates.
Changelog: 1.4.3 Should prevent crashes with some mod conflicts. If research does not progress properly through RQ then manually research through Vanilla GUI.
Changelog: 1.5.0/1 Updated to 0.15. Probably still conflicts with Bob's Mods, but I'll keep at it. Odd (default) version removes popup on queue finish, 'cause it's horribly obnoxious.
Changelog: 1.6.1 Updated to 0.16 by Chrisgbk,
Changelog: 1.6.2 Popup on queue finish now individually controlled by players in mod settings. Esc closes RQ window. Credit Chrisgbk.
Changelog: 1.6.3 Added Angel's Mods dependencies. Moved config to settings. Fixed some crashes. Credit thelordodin.
Changelog: 1.6.4 More small fixes. Added quick search for internal names (not localized, 'cause issues). Credit thelordodin.
Changelog: 1.6.5-7 Added scrolling with Alt and Ctrl to move more slots. Useful for jumping things ahead in queue. Other minor UI fixes. Some crash fixes. Ctrl-T and (?) Shift-T open RQ page. Credit thelordodin