Research Cost Curve


Increases science costs every time it finishes

Tweaks
13 days ago
2.0
342

i [Y] Can the calculation results output in the chat box after each doubling of technology be retained with a finite number of decimal places?

23 days ago

My gaming habit is to set a small research multiplier with a fixed increase value and a percentage increase value, allowing the research multiplier to gradually increase until it reaches a thousand times the upper limit after several hundred technologies. However, this situation can result in long decimal places calculated after each multiplier update, which are completely meaningless and can be ignored

20 days ago

Can you rephrase this?

Do you mean the calculation spams too much when using small values and a ton of science? You want it to only show the text once in a while?

20 days ago

If I were to set the technology multiplier to+0.01 and then multiply by 1.01 after researching one technology each time, and then unlock more than ten technologies, the technology multiplier calculation result output in the chat box would become a multiple of several decimal places or even more than ten decimal places. This is not a mistake, but I think it is not necessary to display so many decimal places. It is entirely possible to keep the calculation result only 2 to 3 decimal places after the decimal point

13 days ago

I'm working on the fix right now. It will allow you to choose how many significant digits have to change for it to show. So if you set it to 3, it will only print on change from 3.11 -> 3.12 but not 3.1111 to 3.1112. Similarly 1000 -> 1010 but not 1000 to 1001.

13 days ago

Updated

12 days ago

thanks!

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