Repair tower


A tower that only repairs nearby buildings using repair packs, which it can also take from nearby chests and pass on to other towers. Includes efficiency research.

Content
an hour ago
2.0 - 2.1
0

Changelog

Version: 1.1.1
Date: 2026-11-07
  Changes:
    - The idle power consumption can now be changed in game (it no longer needs a restart).
    - New setting "Towers use electricity": turn it off to make towers work without power.
Version: 1.1.0
Date: 2026-11-07
  Features:
    - Repair towers now use electricity: a constant idle draw (startup setting, 20 kW by default) and energy per HP repaired (5 kJ by default). Without power the tower stops (an unplugged icon is shown in alt mode).
    - Repairs are limited by the energy stored, so a weak grid repairs more slowly instead of failing.
Version: 1.0.2
Date: 2026-11-07
  Features:
    - While holding a repair tower, a range circle is shown around existing towers (the relay range) and the links already made between them. A new tower whose center is inside a circle will be linked.
    - When a tower is built, green lines show which towers it is linked to; if none is in range, a red dashed line points to the nearest tower with a warning text.
    - New per-player setting to turn the preview off.
Version: 1.0.1
Date: 2026-11-07
  Changes:
    - Updated for Factorio 2.1.
Version: 1.0.0
Date: 2026-11-07
  Features:
    - Repair tower: a 1x1 tower (600 HP) that only repairs nearby buildings, using repair packs.
    - Takes repair packs from nearby chests and can pass them on to other towers (relay).
    - 15 levels of efficiency research increasing the HP healed per durability point.
    - Blue repair beams and red transfer beams.
    - Recipe: 200 iron plates, 20 steel plates, 30 electronic circuits, 50 iron gear wheels.
    - French and English translations.