Repair From Vehicle


Lets you use repair packs while riding in a vehicle.

Tweaks
6 months ago
1.1 - 2.0
9.58K
Transportation

b Repairkit don`t working

11 months ago

After a while, it becomes impossible to repair buildings and vehicles from transport. In fact, it is possible to repair, but only with clicks, which restore 3-4 HP of a building or vehicle. This happens after I accidentally break a structure with a vehicle.

11 months ago

Can't reproduce. Feel free to provide exact reproduction steps if you have them.

11 months ago

The first time I used a locomotive to break a car standing on the tracks. The second time I broke the solar panel on the tank. After these actions, the repair from the transport stopped working. The problem remains only in one world. If you create a new one, then everything works.

11 months ago

Yeah, that gives me nothing. Send the save?

11 months ago

I'm sorry. I fixed everything. I loaded into a world without a mod, saved the world, went into a world with a mod, and everything started working.

11 months ago

Yes, that's the workaround. Doesn't help to resolve the bug. Oh well, if it wasn't a fluke, I'm sure it will happen again eventually.

11 months ago

If anything breaks again I'll be sure to let you know so it can be fixed

6 months ago

I can confirm that this issue is still occurring, including being able to click for a single tiny amount of repair but getting no repairs from holding. No idea what triggers it, but it's almost like random instances of damage disable holding down the mouse for repairing for a random amount of time. Sometimes it works during combat; sometimes it doesn't. Maybe damage over time makes it more likely to happen; fire biters from Rampant, fixed seemed to be worse than other factions that aren't DoT-based.

Save file: https://www.mediafire.com/file/vj5hdf93779f53s/Fermented_Cucumber_77.zip/file

6 months ago

It will be some time until I can close everything to have enough RAM for Py. If anyone has a smaller modpack, I'd appreciate the save.

6 months ago

Welp, that happened sooner than I would have liked. At least I've found the bug. It's fixed in 0.1.4

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