Recursive Blueprints

by DaveMcW

Automate blueprints to build a self-expanding factory.

Content
1 year, 2 days ago
0.13 - 1.1
27.0K
Blueprints

i Blueprint Logging

2 years ago

When building with RC, i often find myself having to pause the game, and skip forward tick by tick until i find the instance where the Deployer is activated and placed the (most likely incorrect) blueprint. This can get tedious very quickly. A potential solution for this would be a way to track what deployer placed what blueprint, like a message in chat: "deployer at [location] recieved [signal], placing blueprint [BP name]" or even "deployer at [location] recieved [signal]. Out of bounds! Defaulting to [Selected BP]"

1 year, 10 months ago

The fork Recursive Blueprints+ has this and some other features added. Apparently made by a fellow fox ;)

1 year, 10 months ago

I was actually the one who made FoxLBA add it funnily enough.

New response