Works like a charm, thank you :)
Yes, in theory I am able to do so, but there are situations where it makes things just a lot easier when I can scan for buildings. For a self-expanding / wandering defense lines for example I could use the signals to check which part is already built and deconstructed, without relying on item numbers in the logistics network.
I am not sure about what output signals would be ideal, to be honest. A simple solution would be to just have all static Entities and Ghosts on signals E and G or on custom signals like LTN uses.
A very flexible solution would be to have them split by type on the red and green output signal (so for example miners on the red signal are built miners and on green are ghost miners). This would complicate questions like "Are there any ghosts" though, since just adding everything with one combinator would also include the resources. And this would also be confusing as to why the two signals are different.
The next best solution I came up with would be dedicated Entity- and Ghost-scanners aside of the Resource scanner, but I can see this blowing up the mod for something that is rarely ever used.
So, after all these considerations, I think the first, simple solution would be most fitting with what the mod currently is and support the normal use case the best.
Best regards! :)