Recursive Blueprints

by DaveMcW

Automate blueprints to build a self-expanding factory.

Content
1 year, 6 months ago
0.13 - 1.1
30.1K
Blueprints

b crash on_entity_destroyed

3 years ago

The mod Recursive Blueprints (1.1.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event recursive-blueprints::on_entity_destroyed (ID 156)
recursive-blueprints/control.lua:435: table index is nil
stack traceback:
recursive-blueprints/control.lua:435: in function <recursive-blueprints/control.lua:432>

I was idling at the time, nothing attacking, so I don't know what triggered this.

3 years ago

Reproduced with 1.1.6:

The mod Recursive Blueprints (1.1.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event recursive-blueprints::on_entity_destroyed (ID 156)
recursive-blueprints/control.lua:437: table index is nil
stack traceback:
recursive-blueprints/control.lua:437: in function <recursive-blueprints/control.lua:434>

Save: https://drive.google.com/file/d/1HCNV-Ktldr_NndGZkyqmxFxoXRp4voTL/view?usp=sharing

I managed to reproduce it with:

  • load the save linked above
  • set the mining depot to mine coal and load mining drones into it
  • wait 5-10 minutes (I didn't measure it, it's annoyingly long, but not a painful length of time)
3 years ago

Thanks for the report, it is fixed in version 1.1.7.

3 years ago
(updated 3 years ago)

stack traceback:
[C]: in function 'index'
__recursive-blueprints
/lualib/deployer.lua:124: in function 'on_tick_deployer'
recursive-blueprints/control.lua:114: in function <recursive-blueprints/control.lua:89>
got it when using the mod

was using my joseph factory and it happend when delleting part of the track and it broke the game

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