[EDIT] Mod is ready for testing. If you want to start bug testing, get the zip file from here: https://github.com/smartguy1196/factorio-bad-chest/archive/master.zip
Hey I forked your repo on Github.
I'm working on "merging" this mod with blueprint signals, so that the deployer can output items required for the active blueprint. (To be clear I'm not talking about "how much iron," I'm talking what is directly in the active blueprint)
The idea is to adopt MoonLogic's concept for turning any entity into a custom combinator.
I am also adopting the usage of a decider-combinator as a base entity instead of a steel-chest, so that I can make use of the LED sprites that are on the larger combinators like the MLC in MoonLogic. I don't have a plan yet for using the LEDs, but I'm sure I can find one.
The steel-chest (deployer-chest) will be replaced with an invisible chest associated with the deployer via uid (unit number) (got this idea from mk-fg, the MoonLogic dev)
Don't worry. The original deployer-chest and it's original functionality will be maintained for compatibility with other mods. This new combinator will simply be added as a new entity called "deployer-combinator."
Anyway, I wanted to reach out to you, so I can work on this mod with you. I absolutely love it. You can contact me via email: smartguy1196@gmail.com