Recursive Blueprints

by DaveMcW

Automate blueprints to build a self-expanding factory.

Content
1 year, 6 months ago
0.13 - 1.1
30.1K
Blueprints

b Refrence point grid size issue

4 years ago

I tried to update our bps with refrence ponits and it works fine and is awesome until the game wouldn´t let me save certain bps with following notification.

"Snap to grid value for this blueprint has to be multiple of 2."

When I then set the grid size to 2x2 the adjustment via X/Y-Signals is done in increments of 2, so I can´t get it to fit the sceme anymore.

4 years ago

Can you give me an example blueprint?

Rail blueprints have always been limited in their placement. But I don't understand how an old blueprint is suddenly incompatible.

4 years ago
(updated 4 years ago)

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4 years ago
(updated 4 years ago)

sorry couldn´t find a smaller one. it acxtualy seems to happen with bps that include rails, yes

when you set this bp to 1x1 grid it wont let you save it

4 years ago
(updated 4 years ago)

2x2 grid is fine for rail blueprints. I only mentioned 1x1 in the documentation because that provides the most flexibility if you are allowed to use it.

4 years ago
(updated 4 years ago)

oh ok,
when I try to adjust a bp with 2x2 grid size, by giving X-signal via combinator it is done in increments of 2 tiles wich confuses me.

Like adjusting with X-Signal=1 moves it 2 tiles
I´ll give it another test runs in a bit

4 years ago

If you prefer to round down instead of up, you can move your deployer chest over 1 tile.

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