Hi again DaveMcW. So me and my co-engineers have been running into some issues with 0.18 now we know this isn't 100% your fault (looking at you v0.18.44 blueprint update) Heck we're not even sure if this relates to you or not. But we've noticed we can run the same combinator script on any v0.18 update and will have problems for days like the script giving out orders that were never even in the script to begin with? Example the script could order everything on the map to be dismantled or flat out start not responding to conditional statements made for it. Where as in v0.17 of the game the same script will work flawlessly out of the box and we're puzzled by it. Got any answers that might be of use for us?