I have an issue, maybe a bug? maybe there is a fix please
My problem:
I am using recursive to auto harvest logs. A blueprint or blueprints is/are deployed to plant trees (a sappling mod). the print(s) stay active and when a tree grows, the robots deconstruct it right away to replant a sapling, i am not using a deconstruct order, I am not triggering deployments. (only a max limit on logs removes the conbot signal).
so, when the bots lay out saplings and when they chop the trees down, the game slows to a crawl. I can do this all manually without lag. I can even pickup the deployment chest with the blueprint and the lag stops. It seems that the lag is coming from recursive and I don't know what the fix could be.
help please?