Recursive Blueprints

by DaveMcW

Automate blueprints to build a self-expanding factory.

Content
1 year, 7 days ago
0.13 - 1.1
27.0K
Blueprints

g UPS problem?

7 years ago

I have an issue, maybe a bug? maybe there is a fix please

My problem:

I am using recursive to auto harvest logs. A blueprint or blueprints is/are deployed to plant trees (a sappling mod). the print(s) stay active and when a tree grows, the robots deconstruct it right away to replant a sapling, i am not using a deconstruct order, I am not triggering deployments. (only a max limit on logs removes the conbot signal).

so, when the bots lay out saplings and when they chop the trees down, the game slows to a crawl. I can do this all manually without lag. I can even pickup the deployment chest with the blueprint and the lag stops. It seems that the lag is coming from recursive and I don't know what the fix could be.

help please?

7 years ago

I went with a clock, RS latch to deploy, un-deploy sapling blueprints, the lag went away.

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