Recipe Hider
Tired of scrolling past dozens of recipes you'll never hand-craft again? In a big modpack the crafting menu fills up with early-game leftovers — burner tech, wooden everything, that one barreling recipe you used once. Recipe Hider lets you tidy it up, live, without touching your factory.
Click the eye button in the shortcut bar (bottom right) — or press Control + Shift + H — then click a recipe's icon, and it's gone from the hand-crafting menu. Click again to bring it back. That's the whole mod.
Features
- Crafting-menu-style panel — recipes are shown as icon buttons, organized in tabs by item group, in the same order as the vanilla crafting menu. No internal names to look up, no startup settings to edit.
- Shortcut bar button — toggle the panel straight from the bottom-right shortcut bar; the button stays highlighted while the panel is open. (The hotkey still works and is rebindable.)
- One click to hide, one click to restore — hidden recipes stay visible in the panel (highlighted), so nothing is ever lost.
- Tooltips show the real recipe name in your language.
- Instant — no restart, no reload. Changes apply the moment you click.
- Multiplayer-friendly — the hidden list is stored in the save file. Friends joining your server get the same view automatically, with zero configuration. Anyone on the team can hide or restore recipes, and every open panel updates live.
- Survives research and mod updates — recipes re-enabled by finishing a technology,
reset_technology_effects(), or force merges are automatically re-hidden. - Fast in huge modpacks — tabs build their icon grids lazily, so the panel opens instantly even with thousands of recipes.
- Unhide all button as a one-click escape hatch.
- English and Simplified Chinese (简体中文) locales included.
How it works
Hiding a recipe sets it to the same state as an un-researched one, for your whole force:
- It disappears from the hand-crafting menu.
- Machines already producing it are completely unaffected — your factory keeps running.
- While hidden, the recipe can't be newly assigned to a machine. If you need it back, one click restores it instantly.
The mod never deletes anything: no items, no technologies, no research progress. Add it or remove it from an existing save at any time.
Usage
| Action | How |
|---|---|
| Open / close the panel | Shortcut bar button (bottom right), or Control + Shift + H (rebindable); E to close |
| Hide a recipe | Click its icon (it becomes highlighted) |
| Restore a recipe | Click the highlighted icon again |
| Restore everything | Unhide all button |
Notes
- Hiding is per force (team), not per player — in multiplayer, your whole team shares one hidden list. That's what keeps it consistent and configuration-free.
- Recipes hidden by other mods at the prototype level don't appear in the panel; they're already invisible and not this mod's business.
Releases
0.3.1 — 2026-08-19 — Factorio 2.1
release/recipe-hider_0.3.1.zip
Identical to 0.3.0; only factorio_version bumped to "2.1" so 2.1 players
get the update. (Confirmed working on 2.1 by pacak with no code changes.)
0.3.0 — 2026-08-19 — Factorio 2.0
release/recipe-hider_0.3.0.zip
- New: shortcut bar button (bottom-right panel) to toggle the panel, as an
alternative to the hotkey. Stays highlighted while the panel is open; tooltip
shows the keybind. Suggested by pacak. - New vanilla-style white silhouette icon (eye + slash) for the shortcut.
- New colored mod thumbnail matching the shortcut icon.
0.2.0 — 2026-08-15 — Factorio 2.0
- Crafting-menu-style icon panel: one tab per item group, click a recipe icon
to hide/show it. Tooltips, tab badges, lazy tab building for big modpacks. - Added Simplified Chinese (zh-CN) translation.
0.1.0 — 2026-08-15 — Factorio 2.0
- Initial release: hide recipes from the hand-crafting menu via a toggle panel
(CONTROL + SHIFT + H). Hidden list stored in the save, re-asserted after
research / technology-effects resets / force merges. Multiplayer-safe.