Recipe Hider


A crafting-menu-style icon panel for hiding recipes you no longer hand-craft. Toggle the panel with the shortcut-bar button (bottom right) or CONTROL + SHIFT + H, then click recipe icons to hide/show them. Hidden recipes disappear from the crafting menu exactly like un-researched ones; assemblers already running them are unaffected. The hidden list is stored in the save, so it syncs automatically to everyone in multiplayer.

Utilities
2 months ago
2.0 - 2.1
85
Owner:
xjxxjx1017
Source:
https://github.com/xjxxjx1017/recipe-hider
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
0.5.1 (2 months ago)
Factorio version:
2.0 - 2.1
Downloaded by:
85 users

Recipe Hider

In a big modpack the crafting menu fills up with recipes you'll never hand-craft again. Recipe Hider lets you tidy it up, live, without touching your factory: open the panel (shortcut-bar eye button or Control + Shift + H), click a recipe's icon, and it's gone from the hand-crafting menu. Click again to bring it back. That's the whole mod.

Features

  • Crafting-menu-style panel — recipe icons organized behind vanilla-style item-group buttons, in vanilla menu order. Group buttons wrap into rows, so the window stays compact even when a modpack adds dozens of groups.
  • Search — a search box filters recipes by name across all groups, matching the translated name in your language.
  • Full recipe tooltips — ingredients, products, crafting time, and the recipe's real name in your language, so same-icon variants are easy to tell apart.
  • One click to hide, one to restore — hidden recipes stay in the panel, highlighted; Unhide all as an escape hatch. Changes apply instantly, no restart.
  • Multiplayer-friendly — the hidden list lives in the save and is shared per force; joining players and open panels stay in sync automatically.
  • Hard to knock out of sync — the list is re-asserted after research, reset_technology_effects(), force merges, and every time the panel opens.
  • Fast in huge modpacks — only the selected group's grid is built, so the panel opens instantly even with thousands of recipes.
  • English and Simplified Chinese (简体中文) locales.

How it works

Hiding sets a recipe to the same state as an un-researched one, for your whole force. Machines already producing it keep running; it just can't be newly assigned while hidden. Nothing is ever deleted — no items, techs, or research progress — so the mod can be added to or removed from any save.

Recipes hidden by other mods at the prototype level don't appear in the panel; they're already invisible and not this mod's business.

Limitations

  • Hidden recipes can't be auto-crafted as ingredients. If something you still hand-craft needs a hidden recipe's product, the game won't make it on the fly. Keep such recipes visible.