Recursive Blueprints+

by FoxLBA

Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.

Content
4 days ago
1.1 - 2.0
15.3K
Blueprints

g Early feedback

2 years ago
(updated 2 years ago)

Copying/cutting/blueprinting a scanner crashes the game (constructing/deconstructing it works fine). https://imgur.com/a/xC1inwr. New freeplay save with my mods: https://drive.google.com/file/d/1o8FDrNsArAdLWNwkvXVmZ-Dbu_MIUYJL/view?usp=sharing

I couldn't figure out the nested signals. I managed to deploy Blueprint II (see link) with signals 1(2) and bot(2) but didn't understand why that worked. Nothing I tried deployed Bp I with 1(2) held. Bot(4) and bot(5) both deployed Bp III with 1(2) held, although Bp III was outside the book containing Bp II.

I'm not sure what the scanner [-] checkboxes do. I thought they hid signals but they unchecked (after being manually checked) whenever signals were updated. Also, default filter 966 always output uncharted chunks, water, trees and rocks, and raw resources (unchecked by default).

The new scanner functions look great. It can scan once/manually and store ghost signals like a memory cell, avoiding UPS hits from regular scans and overinserting after bots "disappear" items from the logistic network (unlike Ghost Scanner). And it can be automated (unlike Ghost Counter). I also like the option of seeing real building/decon progress instead of guessing from bot activity/logistic satisfaction.

2 years ago

Thanks for the feedback.

To deploy "Blueprint I" you need signals bot(2) and 1(1). The bot signal is used as the main one, and the numbers are used as additional signals if there is a book in the selected slot.

The purpose of checkboxes is described in the tooltip. If "minus" is lit, then the selected signal for this counter will be negative.

The counters themselves are also filtered. At the end of the long description of the mod, there is a table that contains the correspondence of numbers and options. I plan to add an options interface in the future that will automatically calculate the number for the filter.

Yes, I'm also tired of determining the progress of construction by indirect signs. So I decided to upgrade this scanner. =)

2 years ago

Ahh so the bot signal is the outermost slot. I also tried deeper nesting with Book/Book/Book/blueprints in slots 1 and 2 (each book in slot 1 of previous book). It built the blueprint in slot 1 even without numbers but wouldn't build slot 2 with any variation of bot(x) and 2(x). Does it expect combinations of numbers like in the mod page screenshot for deeper nesting (e.g. 2-5 books deep)?

The boxes reset (cliff and artillery checked, reset unchecked) when the filter is changed, so it seems to output only positive signs.

2 years ago

Yes. A bot signal is expected and up to 5 numbers. (if no book is selected on the current layer, then the other numbers are ignored)

I fixed the checkboxes.

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