Realistic Ruins


realistic ruins and crash sites

Content
4 years ago
1.1
2.62K
Environment

g Space age ?

9 months ago

Will there be a update ? :P

7 months ago

There is not much to touch in this mod. First edit info.json and update factorio_version to 2.0. Then go to control.lua and fix active_mods reference to script.active_mods. Then it should start again.

2 months ago
(updated 2 months ago)

And oh, you need to wrap the krastorio2 line in control.lua which is also an abandoned mod:
https://mods.factorio.com/mod/AbandonedRuins-Krastorio2

Change:

add("realistic-krastorio", "krastorio2")

To:

if script.active_mods["AbandonedRuins-Krastorio2"] then
    add("realistic-krastorio", "krastorio2")
end

This avoids crashes with forks that might be checking stricter on function parameters (like mine does).

2 months ago

This mod now needs more porting and should be refactored towards AbandonedRuins_updated_fork instead as the other one is deprecated and abandoned.

2 months ago
(updated 2 months ago)

I have now ported this to mod 2.0 and released it under a new name: realistic-ruins-updated: https://mods.factorio.com/mod/realistic-ruins-updated

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