Realistic Ruins


realistic ruins and crash sites

Content
5 years ago
1.1
2.63K
Environment

g Space age ?

1 year, 5 months ago

Will there be a update ? :P

1 year, 3 months ago

There is not much to touch in this mod. First edit info.json and update factorio_version to 2.0. Then go to control.lua and fix active_mods reference to script.active_mods. Then it should start again.

10 months ago
(updated 10 months ago)

And oh, you need to wrap the krastorio2 line in control.lua which is also an abandoned mod:
https://mods.factorio.com/mod/AbandonedRuins-Krastorio2

Change:

add("realistic-krastorio", "krastorio2")

To:

if script.active_mods["AbandonedRuins-Krastorio2"] then
    add("realistic-krastorio", "krastorio2")
end

This avoids crashes with forks that might be checking stricter on function parameters (like mine does).

10 months ago

This mod now needs more porting and should be refactored towards AbandonedRuins_updated_fork instead as the other one is deprecated and abandoned.

10 months ago
(updated 10 months ago)

I have now ported this to mod 2.0 and released it under a new name: realistic-ruins-updated: https://mods.factorio.com/mod/realistic-ruins-updated

New response