Thats why the mod ships with settings to alter and commands to undo/disable the mod and vice versa. Your turrets are safe. I went out of my way to make them as safe as I can.
The respective commands:
/range-tech-prep-uninstall and /range-tech-resume
Sadly there is NO other way to give turrets more range then replacing them with a different prototype.
Removing the sweep fully has one side-effect. There are a few rare ways in which uninteded towers can be built (mainly through commands, maybe mods like recursive blueprints too, not sure). If you ever spot a turret that is missing the range-tech. The sweep would have fixed that. I'll look into optmizing the sweep behavior to be more kind to saves with tons of turrets. I assume you have thousands upon thousands in your save?