Target priority lists for turrets fighting RampantFixed enemies (and ArmouredBiters, if installed).
Each turret type gets its own priority order of Rampant faction units: the most dangerous enemies come first (nuclear and suicide biters, energy thieves, spawner spitters...), weighted by how much damage that turret's damage type does to them. Units a turret barely hurts are left off its list, so lasers ignore laser biters and flamethrowers ignore fire biters, leaving them to turrets that can kill them.
- A shortcut-bar button applies the lists to every gun, laser and flamethrower turret of your force, on all surfaces.
- With the map setting Auto-apply targeting to newly built turrets (on by default), turrets built by players, robots or script get the list as they're placed. That includes ranked turrets from HeroTurretRedux / HeroTurretsReduxFork, which are matched by their base turret.
- Enemies that don't exist in your game are skipped, so any combination of Rampant factions works.
You can still change a single turret's priorities by hand afterwards; the button overwrites them again.