Rampant Turret Targeting


Applies per-turret-type target priority lists (tuned for Rampant factions) to gun, laser and flamethrower turrets, including ranked hero turrets, via a shortcut button and automatically on build.

Tweaks
3 days ago
2.1
7
Owner:
Capta1n_n9m0
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
3 days ago
Latest Version:
1.0.1 (3 days ago)
Factorio version:
2.1
Downloaded by:
7 users

Target priority lists for turrets fighting RampantFixed enemies (and ArmouredBiters, if installed).

Each turret type gets its own priority order of Rampant faction units: the most dangerous enemies come first (nuclear and suicide biters, energy thieves, spawner spitters...), weighted by how much damage that turret's damage type does to them. Units a turret barely hurts are left off its list, so lasers ignore laser biters and flamethrowers ignore fire biters, leaving them to turrets that can kill them.

  • A shortcut-bar button applies the lists to every gun, laser and flamethrower turret of your force, on all surfaces.
  • With the map setting Auto-apply targeting to newly built turrets (on by default), turrets built by players, robots or script get the list as they're placed. That includes ranked turrets from HeroTurretRedux / HeroTurretsReduxFork, which are matched by their base turret.
  • Enemies that don't exist in your game are skipped, so any combination of Rampant factions works.

You can still change a single turret's priorities by hand afterwards; the button overwrites them again.