Inventory Quickbar


Adds a new configureable Quickbar container to access items without opening the inventory

Utilities
6 years ago
0.16
11

Changelog

Version: 0.16.9
Date: 2018-03-03

  Fixed:
    - on_tick event error on multiplayer games (removed workaround for base <= 0.16.25)

  Known issues:
    - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory
    - Filled blueprints showing tooltip of first blueprint icon
    - Changes of linked blueprint setups will invalidate the Quickbar assignment of that blueprint (has to be reassigned manually atm)
Version: 0.16.8
Date: 2018-02-28

  Changes:
    - Moved position settings from mod settings into GUI; Removed top padding setting in mod settings
    - Added position setting for horizontal position (left padding)
    - Added mod setting to enable / disable GUI settings buttons
    - Added GUI Buttons: Position up, Position down, Settings GUI window
    - Added Settings GUI window; slider based changing of Quickbar position
    - Added keyboard binding for toggle settings windows display state (hide / show), default: CTRL + SHIFT + ALT + B (useful in case of moving Quickbar out of visible area)

  Known issues:
    - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory
    - Filled blueprints showing tooltip of first blueprint icon
    - Changes of linked blueprint setups will invalidate the Quickbar assignment of that blueprint (has to be reassigned manually atm)
Version: 0.16.7
Date: 2018-02-26

  Changes:
    - Added keyboard binding for toggle display state (hide / show), default: CTRL + SHIFT + B

  Known issues:
    - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory
    - Filled blueprints showing tooltip of first blueprint icon
    - Changes of linked blueprint setups will invalidate the Quickbar assignment of that blueprint (has to be reassigned manually atm)
Version: 0.16.6
Date: 2018-02-25

  Fixed:
    - Bugfix for Quickbar item reordering when changing number of columns

  Known issues:
    - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory
    - Filled blueprints showing tooltip of first blueprint icon
    - Changes of linked blueprint setups will invalidate the Quickbar assignment of that blueprint (has to be reassigned manually atm)
Version: 0.16.5
Date: 2018-02-23

  Fixed:
    - Quickbar item order get messed up when changing number of columns

  Known issues:
    - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory
    - Filled blueprints showing tooltip of first blueprint icon
    - Changes of linked blueprint setups will invalidate the Quickbar assignment of that blueprint (has to be reassigned manually atm)
Version: 0.16.4
Date: 2018-02-21

  Changes:
    - Basic blueprint handling; blueprints can be assingned / selected; first preview icon on blue background is used

  Fixed:
    - Removed duplicate code in event.on_gui_click

  Known issues:
    - Quickbar item order get messed up when changing number of columns
    - "Generic items" (and blueprints) can be set; filled out deconstruction planners, items with inventory, ect. selection takes random item out of inventory
    - Filled blueprints showing tooltip of first blueprint icon
    - Changes of linked blueprint setups will invalidate the Quickbar assignment of that blueprint (has to be reassigned manually atm)
Version: 0.16.3
Date: 2018-02-21

  Changes:
    - Added option to use items from quickbar (default: off)

  Fixed:
    - Deletes content of blueprints on various occasions
    - Deletes content of power armor on various occasions
    - Replenishes ammo when merging stacks
    - Stack size picked up when multiple stacks exist is unpredictable and not always the maximum stack size

  Known issues:
    - Quickbar item order get messed up when changing number of columns
    - Only "generic items" can be defined (no filled out blueprints, items with inventory, ect.), selection takes random item out of inventory
Version: 0.16.2
Date: 2018-02-20

  Fixed:
    - Changelog now showing up ingame - used tabs instead of spaces -.-

  Known issues:
    - Quickbar item order get messed up when changing number of columns
Version: 0.16.1
Date: 2018-02-20

  Fixed:
    - Startup error reported by jaakon (should be, could not reproduce it)

  Known issues:
    - Quickbar item order get messed up when changing number of columns
Version: 0.16.0
Date: 2018-02-20

  Major features:
    - Configurable Quickbar container
    - Direct access to inventory items without opening the inventory

  Known issues:
    - Quickbar item order get messed up when changing number of columns

  Languages:
    - English
    - German