Quest Book


An in-game story quest book that guides you from the crash landing to the edge of the solar system. Supports vanilla and Space Age; quests for missing content are skipped automatically.

Utilities
a month ago
2.0 - 2.1
526
Cheats

g Progress halted

a month ago

Hi! Thank you for your mod, I find this idea fun. Especially not rewarding for every quest, making it feel like a real journal, not a task and reward feature.
I've stumbled with a second quest where you have to build 6 furnaces and drills. On my quite heavely modded save (80 hours) first quest was completed fast but the second one do not even progress after I meet the requirement of placing the buildings. I've tried to turn all mods off and start a new save - everything's fine, but then I've turned all mods back on that save and quests and progress continued. Don't know if there is an issue with compatability or just this particular quest is bugged, but there it is for your consideration. Again, thanks for the mod - great storytelling.
If there is a particular mod that freezes the progress, I'll let you know.

a month ago

Thanks for the report, and for the kind words!

Could you check three things on the save where it got stuck?

  1. What do the counters in the journal show for that quest: 0/6, or
    something in between?
  2. Hover the drills and furnaces you placed: are they exactly "Burner mining
    drill" and "Stone furnace", or modded variants?
  3. Which overhaul mods are in the pack (Bob's, Angel's, AAI, Krastorio,
    Pyanodons, ...)?

The quest currently counts only those two exact buildings, so modded
replacements or higher tiers (electric drills, steel furnaces) don't count.
I'm going to relax that in the next version.

a month ago
(updated a month ago)

I don't know what happened but with recent update in SOME way my problem was solved.
The counter was showing 0/6 at any point whenever I've had built or not those 6 furnaces or drills. As was as I know, none of the vanilla buildings are not changed in my mod pack. As well as those drills and furnaces.
That brings us to the last point about overhaul. Nope, I don't use such gigantic mods besides cosmetics, QOL-mods and those that ADD new recipies and buildings but much later in the game (like Aquilo Lithium Batteries or Atomic Forge), but do not change main vanilla entities. Maybe it is affected by the Mythical Quality mod (adds 6th grade), but that way EVERY other entity and item should be changed which is not the case.
What's interesting, other quests with build condition (like assemblers) are passed successfully as well.

So, back to the update. I've updated your mod and THAT particular quest passed through successfully and many others as well! BUT! I didn't actually met the prerequisites!!! So I don't know how this quest was passed even though I've never crafted burner drills (beside the one from the start). The game solved several next quests correctly (science packs, assemblers, etc.) But yet it stumbeled again with "black gold" where I need to place 4 pumpjacks and a refinery. Althought other tasks (10k gas and research) are done. Of course I already have them and building new ones do not solve this problem.

UPD: I DID single out other mods that may interfere. In my case after I turned off "Winter is coming" by valertron I've progressed to a quest with drones which I didn't complete for real and it seems correct.

a month ago

Thanks, that pinpointed it. Winter Is Coming is the cause, and it explains
everything you saw.

That mod replaces every building you place with its own internal copy under
a different name ("wic-summer-entity-pumpjack" instead of "pumpjack", and a
winter variant). Quest Book counted buildings by exact name, so the counter
stayed at 0.

  • The furnace/drill quest passed after the update because 0.2.5 counts any
    mining drill and any furnace, and that includes the buildings you already
    had on the base.
  • "Black gold" still needs the exact pumpjack and oil refinery, so it stalls.
    The same would happen with later quests.

I have a fix: objectives for an exact building now also count copies of it
that other mods create. It will be in the next release (0.2.6). Until then
you can skip a stuck quest as admin with: /qb-complete oil

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