Quarry

by shylie

Mine ores without an ore patch. Probably compatible with any mod.

Content
5 years ago
0.14 - 0.17
137
Mining

g Error when loading

I also have this error

6 years ago

can you post your list of mods when this error occurs? thanks

6 years ago

I have the same problem but i have ca 90 mods :D

Screenshots from mod's:
http://prntscr.com/j1qrsn
http://prntscr.com/j1qs9r
http://prntscr.com/j1qsk3

6 years ago

The active mods from that list, please. From those screenshots, I am unable to tell which ones are active.

6 years ago

i get that error with bobores 0.16.5 https://mods.factorio.com/mod/bobores and deep-core-mining 1.11.3 https://mods.factorio.com/mod/vtk-deep-core-mining

6 years ago

Ups sry my fail, new aktiv list:

http://prntscr.com/j1vtas
http://prntscr.com/j1vtn4
http://prntscr.com/j1vtx8

the new update don't fix the problem sry

6 years ago

i get that error with bobores 0.16.5 https://mods.factorio.com/mod/bobores and deep-core-mining 1.11.3 https://mods.factorio.com/mod/vtk-deep-core-mining

Confirmed, Disabling deep core mining got rid of the error.

6 years ago

I also get this error https://cdn.discordapp.com/attachments/386913244524314636/433178587332476928/unknown.png when i try to load.
Its some conflict with bobs ore mod because when i remove bobsores its fine.

6 years ago

I am having this same issue with this mod, Hacked Splitters, and Big Bags. As well as Sea Block did it once but never again.

6 years ago

@TheDreamer, same. Disabling Bob's Ores fixed the issue.

6 years ago

solution found. requires 2 edits right now.

Open data-final.fixes.lua in quarry's mod file found in (appdata/roaming/factorio/mods)
in a program such as notepad++ where you can see line numbers....

on the paragraph that starts on line 7, add a single line, blacklisting thorium.

-- list of resources unavailable in quarries
local resourceBlacklist = {
["ground-water"] = true, -- bob's groundwater
["thorium-ore"] = true --bob's thorium ore. crashes due to thorium having no mining result
}


then go down to around line 167 and completely edit out that section of code.


--[[disable stone residue due to loading conflict on line 167 when loading with bob's mods
-- add stone residue
if settings.startup["quarry-stone-waste-percentage"].value > 0.0 and recipe.results[1].name ~= "stone" then    
  log("adding "..settings.startup["quarry-stone-waste-percentage"].value.."% stone waste to "..recipe.results[1].name)
  recipe.results[1].probability = 1 - settings.startup["quarry-stone-waste-percentage"].value / 100
  table.insert(recipe.results, {type = "item", name = "stone", amount = 1, probability = settings.startup["quarry-stone-waste-percentage"].value / 100} )
end
--]]

6 years ago
(updated 6 years ago)

and if you have any other ore-adding mods installed, you may need to edit the file more.

6 years ago
(updated 6 years ago)

remains incompatible with anarchy's beaconfix mod, and as far as i can tell, also doesn't work with terrawind beacons enabled so far, though i can't determine exact cause for these interactions

6 years ago
(updated 6 years ago)

commenting out the paragraph starting on line 178 of data-final-fixes.lua replacing with:

--[[disabled due to conflict with anarchy's beaconfix and terrawind beacons mod
if settings.startup["quarry-enable-prod"].value then
  -- allow productivity
  table.insert(data.raw.module["productivity-module"].limitation, recipeName)
  table.insert(data.raw.module["productivity-module-2"].limitation, recipeName)
  table.insert(data.raw.module["productivity-module-3"].limitation, recipeName)
end
--]]

result: permits Quarry Mod and Anarchy's mod or/and terrawind beacons mod to all load simultaneously without crashing.

6 years ago

i wouldn't consider this so much a "fix" as i would a "what can i do to force these two mods to load without crashing at the startup screen".

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