Would it be possible to add alternate mode to upgrade that would not touch entities but upgrade quality of requests in chests and recipes on machines?
Would be very handy when upgrading big quality mall after new quality research.
request accepted, im running into that issue as well since entities/modules/requests/filters are all seperate things and one might also not want to update everything at once, ill ponder a bit about how to solve them all elegantly, but it won't be in the coming days
+1 Not having quality in parameterized blueprints means I have to make 5 of every blueprint. If I could adjust requests and recipes vs the entity quality using an upgrade planner. That'd be an okay workaround.
Could you also add Logistic Filters? Recipe + Condition + Fillters got almost all the way for my mall, but my storage chests are all filtered by item, and those aren't currently affected.
support added, next time please make a new thread for new feature requests i had trouble finding where to answer you.
note that currently the mod requires an experimental build due to the introduction of some new functionality that prevents recycling the upgrade planner, it is perfectly safe to change 2.0.33 to 2.0.13 in the info.json in case you play singleplayer and don't want to update just for storage chest filtering support.
glad to hear the mod works to your satisfaction now :)
(little trivia, the inserter/loader filter code is basically the same for the storage chest filter code but i intentionally blacklisted it from the filter category of the planer)
edit: and np, in hindsight quite understandable given the title