Quality Holmium Solution
Higher quality holmium ore gives more holmium solution. No new buildings: the mod adds
one holmium solution recipe per quality to the chemical plant (same crafting categories
as the vanilla recipe).
Each new recipe only accepts holmium ore of exactly its quality (Factorio 2.1 ingredient
quality_min / quality_max), so ore of the wrong quality is never used up for the
wrong amount. All other item ingredients (stone) must be normal quality.
Output
Default (50% extra per quality level, vanilla recipe: 2 ore + 1 stone + 10 water -> 100 solution):
| Ore quality | Level | Holmium solution per craft |
|---|---|---|
| Normal (vanilla recipe) | 0 | 100 |
| Uncommon | 1 | 150 |
| Rare | 2 | 200 |
| Epic | 3 | 250 |
| Legendary | 5 | 350 |
Qualities added by other mods get a recipe too (every visible quality with level > 0).
Productivity bonuses apply on top, like for the vanilla recipe.
Settings (startup)
| Setting | Default | |
|---|---|---|
qhs-bonus-per-level |
50 | Extra output per quality level of the ore, in percent of the vanilla amount. |
qhs-lock-vanilla-to-normal |
on | The vanilla recipe only accepts normal ingredients, so quality ore cannot end up there for 100 solution. |
How it works
data-final-fixes.luacopies the vanillaholmium-solutionrecipe (including changes other mods
made to it) once per quality asqhs-holmium-solution-<quality>, fixes the ingredient qualities and
scales the holmium solution result. The recipes are unlocked by every technology that unlocks the
vanilla recipe (vanilla: Holmium processing).control.luaenables the new recipes in existing saves for forces that already have the vanilla recipe.
Compatibility
Requires Factorio 2.1, Space Age and Quality.