I have an idea about this topic.
Instead of reducing the radius, why not adjust the 'min_temperature_gradient' and 'max_transfer' of the different qualitys?
The idea is that, as quality increases, more heat is emitted. Therefore, a higher-quality heat pipe requires a greater temperature gradient in order to function as well as a reduced transfer rate since the emitted energie is spread wider. This makes it impossible to spam higher-quality heat pipes. Instead, the player is forced to use them selectively.
The following values are just rough estimates of what might be effective.
| qualaty |
radius |
area |
min_temperature_gradient |
max_transfer |
| Normal |
1 |
3x3=9 |
1 |
1GW |
| Uncommon |
2 |
5x5=25 |
2.78 |
0.77GW |
| Rare |
3 |
7x7=49 |
5.44 |
0.63GW |
| Epic |
4 |
9x9=81 |
9 |
0.53GW |
| Legendary |
5 |
11x11=121 |
13.44 |
0.4GW |