I mention this, because I lost my uncommon. I fixed it with the following to changes:
[data.lua]
require("prototypes.technology")
[prototypes\technology.lua]
data:extend
({
{
type = "technology",
name = "quality-uncommon",
icon = "quality/graphics/technology/quality-module-1.png",
icon_size = 256,
effects =
{
{
type = "unlock-quality",
quality = "uncommon"
},
},
research_trigger =
{
type = "craft-item",
item = "iron-plate",
count = 1
},
upgrade = true
}
})
[locale\en\locale.cfg]
[mod-setting-name]
base-quality=Base quality
[mod-setting-description]
base-quality=Percentage points of quality that will be given to every machine (i.e. 10 = 10% base quality).
[technology-name]
quality-uncommon=Uncommon Quality
Works for me, anyway.