Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.
Small changes concerning balance, gameplay, or graphics.
Version: 0.4.9
Date: 2020.12.22
Changes:
- Updated to game version 1.1
Version: 0.4.8
Date: 2020.10.17
Changes:
- Glassworks fix now works even when py Alien Life is not present
Version: 0.4.7
Date: 2020.08.09
Changes:
- Reduced Coal Briquette's fuel value to 30MJ and increased it's pollution modifier to 110%
- Phytoplankton Farm's pollution modifier changed to -10/s
- Powdered Biomass, Fine Powdered Biomass and Dried Biomass now have the same pollution modifier as Biomass
Version: 0.4.6
Date: 2020.08.01
Bugfix:
- Fix loading error introduced in v0.4.5
Version: 0.4.5
Date: 2020.08.01
Bugfix:
- Fixing some crashes caused by changes in new pY versions
Changes:
- Increased pollution of Atomizer to 10/m at MK01
- Reduced pollution absorbtion of Fastwood Forestry to -15/m at MK01
- Biomass fuel value is now 1MJ (this has been set by Pyanodon recently)
Version: 0.4.4
Date: 2020.07.27
Changes:
- Coke to Carbon Dioxide recipe now takes 5 Coke and turns it into 200 Carbon Dioxide (instead of 2 -> 80) and takes 4 seconds instead of 10 (in HPF-mk01)
- Combustion Mixture recipes using Biomass have been adjusted to produce the same amounts as when using Coke, these recipes are:
- Coal Gas, Coal Slurry, Tall Oil, Hydrogen, Syngas, Gasoline, Diborane, Fuel Rods
- Doubled the amount of both ingredients and products in Wood->Biomass and Logs->Biomass recipes
- Duration of Biomass recipes reduced to 9 seconds (from 10)
Version: 0.4.3
Date: 2020.07.20
Changes:
- Most Biomass recipes have been rebalanced, notably Kicalk and some other exploitable ones (see forum post for a complete list of changes)
Version: 0.4.2
Date: 2020.07.15
Changes:
- Reducing crafting cost of Compost Plants (MK1 - MK4) to 50% of the original amount
- Reducing duration of compost recipes to 10 seconds (30 seconds was way too high considering the size of the building)
Version: 0.4.1
Date: 2020.07.14
Changes:
- Reducing Biomass' pollution from 110% to 105% (equal to Raw Coal)
- Compost Plant's pollution per minute remains the same at all MKs (as opposed to other buildings for which it increases) and has been reduced from 10/m to 5/m
- Compost Plant's energy consumption has been significantly reduced (down from ~413kW to 50kW at MK01)
- Increased duration of all composting recipes to 30 seconds (up from 6 seconds in v0.4.0 and 3 seconds default)
- Ethanol can now be used as fuel
Version: 0.4.0
Date: 2020.07.12
Changes:
- Nerfing Biomass which is stupidly strong as a fuel and can be made from basically anything
- Biomass now pollutes 10% (slightly more than Raw Coal) more and has 2MJ fuel value (down from 4MJ)
- Compost Plants now generate more pollution
- All Biomass recipes now take longer to craft (composting takes time, right?)
- Crafting Biomass from Oil products is now significantly less effective (why is it even possible?)
- Some recipes like Sap/Wood/Logs/Moss/Seaweed (easily obtainable stuff) to Biomass have been nerfed
Version: 0.3.4
Date: 2020.04.04
Bugfix:
- Mod compatibility fix
Changes:
- Glassworks' energy consumption reduced to 1MW (from 27MW) - this fix is enabled by default and can be disabled in mod settings
Version: 0.3.3
Date: 2020.03.24
Changes:
- Modified some void recipes to generate 0 pollution: Purest Nitrogen Gas, Alien Bacteria, Phytoplankton, Xyhiphoe Blood, Cold Air, Cold Clean Air, Liquid Nitrogen & Arthropod Blood
Version: 0.3.2
Date: 2020.03.16
Changes:
- Increased Ralesia Plantation's pollution absorption from -4/m to -15/m (pyAL only)
- Reduced Sap Extractor's pollution absorption from -10/m to -5/m (pyAL only)
- Reduced Moondrop Greenhouse's pollution absorption from -25/m to -20/m (pyAL only)
- Reduced Moss Farm's pollution absorption from -20/m to -15/m (pyAL only)
- Reduced Seaweed Crop Plantation's pollution absorption from -20/m to -10/m (pyAL only)
- Reduced Atomizer's pollution generation from 10/m to 4/m (pyAL only)
- pyAL added as optional dependency
Version: 0.3.1
Date: 2020.03.09
Changes:
- Log recipes no longer scale their absorption modifier with recipe quality
Version: 0.3.0
Date: 2020.03.03
Info:
- Added full support for pyAlienLife
Changes:
- Rebalanced pollution on factories
- Most factories have had their pollution/min. reduced
- Some pollution-absorbing buildings now absorb less
- Early game mandatory buildings now have much lower pollution/min. (like Destructive Distillation Column) to make pyAL start possible
- Map presets modified to work better in pyAlienLife (some settings are different when pyAlienLife is not installed)
- Solar Panels are now much more expensive and take much longer to craft to compensate for their high value in long games
Version: 0.2.3
Date: 2020.03.02
Changes:
- Reduced fuel pollution on Raw Coal (Coal has been removed in latest version of pyRawOres)
Version: 0.2.2
Date: 2020.02.28
Changes:
- Disable scaling for pollution-absorbing recipes in pyAlienLife (except for Logs)
Version: 0.2.1
Date: 2020.02.14
Info:
- Release for Factorio v0.17
Version: 0.2.0
Date: 2020.02.13
Changes:
- Multi-Purpose Cracker now has 20 pollution per minute (down from 30) - similar to other oil-processing buildings
- pY's Heat Exchanger now pollutes again (there are 2 different Heat Exchangers in the game)
- Natural Gas, Raw Gas, Refined Natural Gas, Purified Natural Gas and Pure Natural Gas now have progressively lower pollution as you process further
- Natural Gas - now has 80% pollution and 1000 kJ fuel value
- Raw Gas - now has 60% pollution and 500 kJ fuel value
- Refined Natural Gas - now has 50% pollution and 600 kJ fuel value
- Purified Natural Gas - now has 35% pollution and 800 kJ fuel value
- Pure Natural Gas - now has 25% pollution and 1000 kJ fuel value
- FuelRods MK02 and higher now pollute even less
- FuelRod MK01 stays at 75% pollution
- FuelRod MK02 now has 65% pollution (down from 70%)
- FuelRod MK03 now has 53% pollution (down from 64%)
- FuelRod MK04 now has 40% pollution (down from 57%)
- FuelRod MK05 now has 25% pollution (down from 49%)
Version: 0.1.4
Date: 2020.02.12
Bugfix:
- Fix misconfiguration of FuelRods.
Version: 0.1.3
Date: 2020.02.12
Changes:
- Prevent mod errors when some void recipes/fuels are not found in the game
Version: 0.1.2
Date: 2020.02.12
Changes:
- Combustion Mixture recipe from Diborane is now less effective.
- FuelRod MK01 now increases vehicle top speed/acceleration
Version: 0.1.1
Date: 2020.02.11
Info:
- Release for Factorio v0.18
Version: 0.1.0
Date: 2020.02.11
Info:
- Initial release.