Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.
Small changes concerning balance, gameplay, or graphics.
Version: 0.4.9 Date: 2020.12.22 Changes: - Updated to game version 1.1
Version: 0.4.8 Date: 2020.10.17 Changes: - Glassworks fix now works even when py Alien Life is not present
Version: 0.4.7 Date: 2020.08.09 Changes: - Reduced Coal Briquette's fuel value to 30MJ and increased it's pollution modifier to 110% - Phytoplankton Farm's pollution modifier changed to -10/s - Powdered Biomass, Fine Powdered Biomass and Dried Biomass now have the same pollution modifier as Biomass
Version: 0.4.6 Date: 2020.08.01 Bugfix: - Fix loading error introduced in v0.4.5
Version: 0.4.5 Date: 2020.08.01 Bugfix: - Fixing some crashes caused by changes in new pY versions Changes: - Increased pollution of Atomizer to 10/m at MK01 - Reduced pollution absorbtion of Fastwood Forestry to -15/m at MK01 - Biomass fuel value is now 1MJ (this has been set by Pyanodon recently)
Version: 0.4.4 Date: 2020.07.27 Changes: - Coke to Carbon Dioxide recipe now takes 5 Coke and turns it into 200 Carbon Dioxide (instead of 2 -> 80) and takes 4 seconds instead of 10 (in HPF-mk01) - Combustion Mixture recipes using Biomass have been adjusted to produce the same amounts as when using Coke, these recipes are: - Coal Gas, Coal Slurry, Tall Oil, Hydrogen, Syngas, Gasoline, Diborane, Fuel Rods - Doubled the amount of both ingredients and products in Wood->Biomass and Logs->Biomass recipes - Duration of Biomass recipes reduced to 9 seconds (from 10)
Version: 0.4.3 Date: 2020.07.20 Changes: - Most Biomass recipes have been rebalanced, notably Kicalk and some other exploitable ones (see forum post for a complete list of changes)
Version: 0.4.2 Date: 2020.07.15 Changes: - Reducing crafting cost of Compost Plants (MK1 - MK4) to 50% of the original amount - Reducing duration of compost recipes to 10 seconds (30 seconds was way too high considering the size of the building)
Version: 0.4.1 Date: 2020.07.14 Changes: - Reducing Biomass' pollution from 110% to 105% (equal to Raw Coal) - Compost Plant's pollution per minute remains the same at all MKs (as opposed to other buildings for which it increases) and has been reduced from 10/m to 5/m - Compost Plant's energy consumption has been significantly reduced (down from ~413kW to 50kW at MK01) - Increased duration of all composting recipes to 30 seconds (up from 6 seconds in v0.4.0 and 3 seconds default) - Ethanol can now be used as fuel
Version: 0.4.0 Date: 2020.07.12 Changes: - Nerfing Biomass which is stupidly strong as a fuel and can be made from basically anything - Biomass now pollutes 10% (slightly more than Raw Coal) more and has 2MJ fuel value (down from 4MJ) - Compost Plants now generate more pollution - All Biomass recipes now take longer to craft (composting takes time, right?) - Crafting Biomass from Oil products is now significantly less effective (why is it even possible?) - Some recipes like Sap/Wood/Logs/Moss/Seaweed (easily obtainable stuff) to Biomass have been nerfed
Version: 0.3.4 Date: 2020.04.04 Bugfix: - Mod compatibility fix Changes: - Glassworks' energy consumption reduced to 1MW (from 27MW) - this fix is enabled by default and can be disabled in mod settings
Version: 0.3.3 Date: 2020.03.24 Changes: - Modified some void recipes to generate 0 pollution: Purest Nitrogen Gas, Alien Bacteria, Phytoplankton, Xyhiphoe Blood, Cold Air, Cold Clean Air, Liquid Nitrogen & Arthropod Blood
Version: 0.3.2 Date: 2020.03.16 Changes: - Increased Ralesia Plantation's pollution absorption from -4/m to -15/m (pyAL only) - Reduced Sap Extractor's pollution absorption from -10/m to -5/m (pyAL only) - Reduced Moondrop Greenhouse's pollution absorption from -25/m to -20/m (pyAL only) - Reduced Moss Farm's pollution absorption from -20/m to -15/m (pyAL only) - Reduced Seaweed Crop Plantation's pollution absorption from -20/m to -10/m (pyAL only) - Reduced Atomizer's pollution generation from 10/m to 4/m (pyAL only) - pyAL added as optional dependency
Version: 0.3.1 Date: 2020.03.09 Changes: - Log recipes no longer scale their absorption modifier with recipe quality
Version: 0.3.0 Date: 2020.03.03 Info: - Added full support for pyAlienLife Changes: - Rebalanced pollution on factories - Most factories have had their pollution/min. reduced - Some pollution-absorbing buildings now absorb less - Early game mandatory buildings now have much lower pollution/min. (like Destructive Distillation Column) to make pyAL start possible - Map presets modified to work better in pyAlienLife (some settings are different when pyAlienLife is not installed) - Solar Panels are now much more expensive and take much longer to craft to compensate for their high value in long games
Version: 0.2.3 Date: 2020.03.02 Changes: - Reduced fuel pollution on Raw Coal (Coal has been removed in latest version of pyRawOres)
Version: 0.2.2 Date: 2020.02.28 Changes: - Disable scaling for pollution-absorbing recipes in pyAlienLife (except for Logs)
Version: 0.2.1 Date: 2020.02.14 Info: - Release for Factorio v0.17
Version: 0.2.0 Date: 2020.02.13 Changes: - Multi-Purpose Cracker now has 20 pollution per minute (down from 30) - similar to other oil-processing buildings - pY's Heat Exchanger now pollutes again (there are 2 different Heat Exchangers in the game) - Natural Gas, Raw Gas, Refined Natural Gas, Purified Natural Gas and Pure Natural Gas now have progressively lower pollution as you process further - Natural Gas - now has 80% pollution and 1000 kJ fuel value - Raw Gas - now has 60% pollution and 500 kJ fuel value - Refined Natural Gas - now has 50% pollution and 600 kJ fuel value - Purified Natural Gas - now has 35% pollution and 800 kJ fuel value - Pure Natural Gas - now has 25% pollution and 1000 kJ fuel value - FuelRods MK02 and higher now pollute even less - FuelRod MK01 stays at 75% pollution - FuelRod MK02 now has 65% pollution (down from 70%) - FuelRod MK03 now has 53% pollution (down from 64%) - FuelRod MK04 now has 40% pollution (down from 57%) - FuelRod MK05 now has 25% pollution (down from 49%)
Version: 0.1.4 Date: 2020.02.12 Bugfix: - Fix misconfiguration of FuelRods.
Version: 0.1.3 Date: 2020.02.12 Changes: - Prevent mod errors when some void recipes/fuels are not found in the game
Version: 0.1.2 Date: 2020.02.12 Changes: - Combustion Mixture recipe from Diborane is now less effective. - FuelRod MK01 now increases vehicle top speed/acceleration
Version: 0.1.1 Date: 2020.02.11 Info: - Release for Factorio v0.18
Version: 0.1.0 Date: 2020.02.11 Info: - Initial release.