Changelog
Date: 30/05/2020
Version 0.7.4
Bughfixes:
- Correct a small mistake
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Date: 30/05/2020
Version 0.7.3
Changes:
- Change the time to make omega from tailing (400 -> 60 ) because its too long
- Add a way to liquified the solid omega
- Removed the probability to get a second omega in a recipe to avoid infinite cyclic source of it with the new liquifing recipe
- Now you can enriched your omega with ash and sulfur to make more of it but oil and water are needed too !
- Balanced the ammonia heating recipe
- Change the machine for the new propene chain
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Date: 27/05/2020
Version 0.6.7
Changes:
- Change ammonia heating recipe now 100 ammonia instead of 300 and result are balanced too
- Add a new way to make propene from methanol in distilator (thk Naron79 for the idea) now make a new chain for it !
- Balanced stuff
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Date: 08/05/2020
Version 0.6.5
Changes:
- Add new setting for purified air
- Add modules slot for ChemicalFactory
Bugfixes:
- Try to fix annoying sound of the factory
- fix Chemicalfactory module slot not working properly
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Date: 03/05/2020
Version 0.6.2
Changes:
- Remove unused file to matched 0.18.22
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Version 0.6.1
Changes:
- Tweak the amount of purified air needed for the oxygen-nitrogen cycle in the chemical factory ( 1000 -> 350)
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Date: 07/04/2020
Version 0.6.0
Changes:
- new way to make omega from tailing
- new way to produce oxygen with liquid nitrogen cycle
Bugfixes:
- Fix wrong tech icon
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Date: 29/01/2020
Version 0.5.5
Bugfixes:
- Fix the new hierarchy of py mods for graphics , recipe and tech
- Fix duplicate ingredients for chemical factory ( 0.18 bug ?)
- Fix icon requirement
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Date: 27/01/2020
Version 0.5.2
Changes:
- Up to 0.18
Bugfixes:
- Fix omega pollution was set to none
- Fix the ChemicalFactory sound distance
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Date: 21/12/2019
Version 0.4.2
Bugfixes:
- Fix a missing recipe for Chemicalfactory after migration
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Date: 20/12/2019
Version 0.4.0
Changes:
- BREAK FEATURE : the ore factory is now the chemical factory to produce OMEGA
- Add the Omega a raw magic material like tholin but for petroleum uses
- Add a way to transform omega to olefins
- Add the pure omega ( very very very high polution but powerful fuel )
- Coal dust can now be liquify in agitator to produce coal-water fuel with water
- Some little tweaks
- Add omega to hydrazine , ash , oleochemicals , olefins
- Add 3 way to create solid omega
- Add a sounf for the factory
Bugfixes:
- Remove the old brokes orefactory logic to be more friendly with the new mining drones mod made by Klonan
- Correct fluid boxes alignement with sprite
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Date: 21/11/2019
Version 0.3.5
Changes:
- Add alt recipe for iron-oxide with oxidation in electrolyser
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Date: 27/10/2019
Version 0.3.4
Bugfixes:
- Try to Fix the collision mask error with space exploration
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Date: 25/10/2019
Version 0.3.3
Changes:
- Change the time for base liquid glass ( fix melting time for 1 : 10 -> 3 and for 2 : 4 -> 1)
- Change the glass amount for the glass crystalisation ( 1 -> 5) and time (30 -> 10)
- Change the amount of glassware for the glassware cristalisation ( 1 -> 2 )
Bugfixes:
- Fix the flask recipe cristalisation not appear in the game when you have petroleum active
- Try to fix factories index
- Fix when you don't have petroleum , the error recipe loading at the start
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Date: 20/10/2019
Version 0.3.0
Changes:
- Add a new tech to get nexelit from titanium from the start
- The BOF can now be heat powered , check start settings
Warning:
- The orefactory could be heavy modified in the next update and could broke your game! please don't update to 0.4.0 before emptying or disable it
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Date: 16/09/2019
Version 0.2.4
Changes:
- Add a small auto-ressearch for simplicity 1 if you played with py and agels together with pycoal touch by an angels to avoid lock game at the start (thk to heka84)
Bugfixes:
- Fix annoying message for Orefactory after click on any buttons in the game
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Date: 15/09/2019
Version 0.2.3
Changes:
- Reorder some codes for lisibility
- Now the Orefactory as a special button gui and please use shift + y by default to selected one. Note that if you selected another one the config is destroyed. If you change the config all ressource from the machine is destroyed be aware please !
Bugfixes:
- Fix Orefactory colision bugs and craches
- Correct string localization
- Correct a bug after destroying a factory in mode 2 all output storage for all factory was destroy if the factory was on west side
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Date: 14/09/2019
Version 0.2.2
Changes:
- Make pyrawores and pypetroleumhandling optional
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Date: 05/09/2019
Version 0.2.1
Bugfixes:
- Fix bad optimization could eat monstruous amount of ups in medium and large map due to control.lua
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Date: 05/09/2019
Version 0.2.0
Changes:
- Add a special and very usefull building: the Orefactory ! run only if the power supply is at the max charge , but mine
with a very long range and high speed and have 4 output currently ! (In the near futur this building could be upgrade and modify)
- Add a tech for the Orefactory
Bugfixes:
- Fix wrong flask icon display
- Reorganize control code
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Date: 28/08/2019
Version 0.1.16
Changes:
- Add new settings for power house and flask:
- Option to turn power house electrical powered
- Option to disable coke in powerhouse recipe but oxygen instead
- Option to enable or disable overriding of the flask recipe
- Add 3 tiers of thenologies to simplify your life with the mod :p
Bugfixes:
- Fix the hydrazine and hydrazine icon color
- Reorganize some code
- if someone can help me to fix the smoke effect for the power house please :)
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Date: 26/08/2019
Version 0.1.15
Changes:
- Add a way to create rocket fuel with hydrazine
- Add Javel
- Add liquid hydrazine
- Add a setting to enable some old recipe, please tell me what recipe you want to call "old" now
- Add a second recipe to make glass with flux
Bugfixes:
- Fix the melting time for glass and other similar recipe
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Date: 16/08/2019
Version 0.1.14
Changes:
- Add the coke bar , a little more efficient than 27 coke but need 27 coke and have 150Mj burn value
Bugfixes:
-Fix the overriding of the part 01 recipe
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Date: 15/08/2019
Version 0.1.13
Bugfixes:
-Fix the wrong recipe for glass
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Date: 15/08/2019
Version 0.1.12
Changes:
- Add the ability to make glass from sand
- Add alternative recipe for small parts 01
- Add Base liquid glass
Bugfixes:
-Fix the wrong back icon tab
-Fix string localization
-Fix recipe probability
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Date: 14/08/2019
Version 0.1.11
Changes:
- Add the ability to make methanol with methane throught crystaliser and mordenite chain in methanol reactor
- Add copper doper mordenite and mordenite an artifical ore to create methanol
- Change mod structure
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Date: 14/08/2019
Version 0.1.10 OUT
Changes:
- Add the Crystallizer building for methane to methanol recipe . Currently the building is only for decoration but soon it could be useful ;)
- Add a custom tab for the mod
- Organize new recipe and item in the mod tab
- remove unless code
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Date: 13/08/2019
Version 0.1.10
Changes:
- Reedit crisdec work in official update
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Date: 09/08/2019
Version 0.1.9
Changes:
- added py petroleum handling as depended mod
- some recipes balancing
- add a way to produce acetylene from methane and hot air
- added english locale (thanks to aklesey1)
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Date: 07/08/2019
Version 0.1.8
Changes:
- added stdlib as depended mod
- fixed 2 recipes (thanks to aklesey1)
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Version 0.1.7
Changes:
- add a way to make hydrogen from ammonia and hot air
- add a way to make chlorine from hydrogen chloride and oxygen
a big special thanks to immortal_sniper1 for the recipes
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Version 0.1.6
Changes:
- Updated flask recipe (new flask icon) on pycoalprocessing
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Version 0.1.5
Changes:
- Remove the salt ex recipe modification. Is not longer useful
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Version 0.1.4
Changes:
- Update to 0.17
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Version 0.1.3
Changes:
- add a way to make methane from waste water and dirty water.
Bugfixes:
- Fix the icon for liquifing tailings recipe
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Version 0.1.2
Changes:
- change the amount to make iron plate from iron oxide (2 -> 10)
- change the recipe of flask ( why wood ?) (8 glass -> 10 = 2 flask)
Bugfixes:
- restore the original recipe for coal slurry
- adjust the amout of acid gas give by the flue gas concentration recipe
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Version 0.1.1
Changes:
-change the machine for the liquifing tailings recipe
- add stable recipe for salt with saline water ( 50% -> 100%)
- add a way to recycle the flue gas to acid gas with compressor
Bugfixes:
-change the amount of tailings give by the liquifing tailings recipe ( 1000 -> 400)