Py Functionnal

by Arsphya

Alternate recipe for Pyanodon's mod in technical way

Utilities
2 years ago
0.16 - 1.1
745

Changelog

Version 1.0.1
  Changes
        - Remove the scaling time for heating stone bricks instead the time is the same for all recipes
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Version 1.0.0
  Changes:
        - Fix some old recipe
	- Add heating recipe for stone bricks
	- Some balancing
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Date: 29/12/2021
Version 0.8.1
  Changes:
        - Updated Version thanks to pt-hermit and mglauche
        - cleening up coding
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Date: 23/10/2021
Version 0.7.6
  Changes:
		- Changed all references of __pyfunctionnal__ to __pyfunctionnal_update__ 
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Date: 10/01/2021
Version 0.7.5
  Changes:
        - updated to version 1.1 (untill Slasherbane update his mod)
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Date: 30/05/2020
Version 0.7.4
  Bughfixes:
	- Correct a small mistake
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Date: 30/05/2020
Version 0.7.3
  Changes:
	- Change the time to make omega from tailing (400 -> 60 ) because its too long
	- Add a way to liquified the solid omega
	- Removed the probability to get a second omega in a recipe to avoid infinite cyclic source of it with the new liquifing recipe
	- Now you can enriched your omega with ash and sulfur to make more of it  but oil and water are needed too ! 
	- Balanced the ammonia heating recipe
	- Change the machine for the new propene chain
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Date: 27/05/2020
Version 0.6.7
  Changes:
	- Change ammonia heating recipe now 100 ammonia instead of 300 and result are balanced too
	- Add a new way to make propene from methanol in distilator (thk Naron79 for the idea) now make a new chain for it !
	- Balanced stuff
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Date: 08/05/2020
Version 0.6.5
  Changes:
	- Add  new setting for purified air
	- Add modules slot for ChemicalFactory
  Bugfixes:
  	- Try to fix annoying sound of the factory
	- fix Chemicalfactory module slot not working properly
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Date: 03/05/2020
Version 0.6.2
  Changes:
	- Remove unused file to matched 0.18.22
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Version 0.6.1
  Changes:
	- Tweak the amount of purified air needed for the oxygen-nitrogen cycle in the chemical factory ( 1000 -> 350)
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Date: 07/04/2020
Version 0.6.0
  Changes:
	- new way to make omega from tailing
	- new way to produce oxygen with liquid nitrogen cycle
  Bugfixes:
  	- Fix wrong tech icon 
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Date: 29/01/2020
Version 0.5.5
  Bugfixes:
  	- Fix the new hierarchy of py mods for graphics , recipe and tech
  	- Fix duplicate ingredients for chemical factory ( 0.18 bug ?)
  	- Fix icon requirement
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Date: 27/01/2020
Version 0.5.2
  Changes:
    - Up to 0.18   
  Bugfixes:
  	- Fix omega pollution was set to none
  	- Fix the ChemicalFactory sound distance
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Date: 21/12/2019
Version 0.4.2
  Bugfixes:
  	- Fix a missing recipe for Chemicalfactory after migration
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Date: 20/12/2019
Version 0.4.0
  Changes:
    - BREAK FEATURE : the ore factory is now the chemical factory to produce OMEGA
    - Add the Omega a raw magic material like tholin but for petroleum uses
    - Add a way to transform omega to olefins 
    - Add the pure omega ( very very very high polution but powerful fuel )
    - Coal dust can now be liquify in agitator to produce coal-water fuel with water
    - Some little tweaks
    - Add omega to hydrazine , ash , oleochemicals , olefins 
    - Add 3 way to create solid omega
    - Add a sounf for the factory 
  Bugfixes:
  	- Remove the old brokes orefactory logic to be more friendly with the new mining drones mod made by Klonan
  	- Correct fluid boxes alignement with sprite
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Date: 21/11/2019
Version 0.3.5
  Changes:
    - Add alt recipe for iron-oxide with oxidation in electrolyser    
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Date: 27/10/2019
Version 0.3.4
  Bugfixes:
    - Try to Fix the collision mask error with space exploration
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Date: 25/10/2019
Version 0.3.3
  Changes:
  	- Change the time for base liquid glass ( fix melting time for 1 : 10 -> 3 and for 2 : 4 -> 1)
  	- Change the glass amount for the glass crystalisation ( 1 -> 5) and time (30 -> 10)
  	- Change the amount of glassware for the glassware cristalisation ( 1 -> 2 )
  Bugfixes:
    - Fix the flask recipe cristalisation not appear in the game when you have petroleum active
    - Try to fix factories index
    - Fix when you don't have petroleum , the error recipe loading at the start
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Date: 20/10/2019
Version 0.3.0
  Changes:
  	- Add a new tech to get nexelit from titanium from the start
  	- The BOF can now be heat powered , check start settings
  Warning:
  	- The orefactory could be heavy modified in the next update and could broke your game! please don't update to 0.4.0 before emptying or disable it
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Date: 16/09/2019
Version 0.2.4
  Changes:
  	- Add a small auto-ressearch for simplicity 1 if you played with py and agels together with pycoal touch by an angels to avoid lock game at the start (thk to heka84)
  Bugfixes:
  	- Fix annoying message for Orefactory after click on any buttons in the game 
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Date: 15/09/2019
Version 0.2.3
  Changes:
  	- Reorder some codes for lisibility
  	- Now the Orefactory as a special button gui and please use shift + y by default to selected one. Note that if you selected another one the config  is destroyed. If you change the config all ressource from the machine is destroyed be aware please !
  Bugfixes:
  	- Fix Orefactory colision bugs and craches 
  	- Correct string localization
  	- Correct a bug after destroying a factory in mode 2 all output storage for all factory was destroy if the factory was on west side	
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Date: 14/09/2019
Version 0.2.2
  Changes:
	- Make pyrawores and pypetroleumhandling optional
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Date: 05/09/2019
Version 0.2.1
  Bugfixes:
    - Fix bad optimization could eat monstruous amount of ups in medium and large map due to control.lua 
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Date: 05/09/2019
Version 0.2.0
  Changes:
    - Add a special and very usefull building: the Orefactory ! run only if the power supply is at the max charge , but mine 
    	 with a very long range and high speed and have 4 output currently ! (In the near futur this building could be upgrade and modify)
    - Add a tech for the Orefactory
  Bugfixes:
    - Fix wrong flask icon display
    - Reorganize control code
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Date: 28/08/2019
Version 0.1.16
  Changes:
    - Add new settings for power house and flask:
	- Option to turn power house electrical powered
	- Option to disable coke in powerhouse recipe but oxygen instead
	- Option to enable or disable overriding of the flask recipe
    - Add 3 tiers of thenologies to simplify your life with the mod :p
  Bugfixes:
    - Fix the hydrazine and hydrazine icon color
    - Reorganize some code
    - if someone can help me to fix the smoke effect for the power house please :)
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Date: 26/08/2019
Version 0.1.15
  Changes:
    - Add a way to create rocket fuel with hydrazine
    - Add Javel
    - Add liquid hydrazine
    - Add a setting to enable some old recipe, please tell me what recipe you want to call "old" now
    - Add a second recipe to make glass with flux
  Bugfixes:
    - Fix the melting time for glass and other similar recipe
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Date: 16/08/2019
Version 0.1.14
  Changes:
    - Add the coke bar , a little more efficient than 27 coke but need 27 coke and have 150Mj burn value
  Bugfixes:
    -Fix the overriding of the part 01 recipe
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Date: 15/08/2019
Version 0.1.13	
  Bugfixes:
    -Fix the wrong recipe for glass
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Date: 15/08/2019
Version 0.1.12	
  Changes:
    - Add the ability to make glass from sand
    - Add alternative recipe for small parts 01
    - Add Base liquid glass
  Bugfixes:
    -Fix the wrong back icon tab
    -Fix string localization
    -Fix recipe probability      
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Date: 14/08/2019
Version 0.1.11	
  Changes:
    - Add the ability to make methanol with methane throught crystaliser and mordenite chain in methanol reactor
    - Add copper doper mordenite and mordenite an artifical ore to create methanol 
    - Change mod structure
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Date: 14/08/2019
Version 0.1.10 OUT	
  Changes:
    - Add the Crystallizer building for methane to methanol recipe . Currently the building is only for decoration but soon it could be useful ;)
    - Add a custom tab for the mod
    - Organize new recipe and item in the mod tab
    - remove unless code
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Date: 13/08/2019
Version 0.1.10	
  Changes:
    - Reedit crisdec work in official update
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Date: 09/08/2019
Version 0.1.9	
  Changes:
    - added py petroleum handling as depended mod
    - some recipes balancing
    - add a way to produce acetylene from methane and hot air
    - added english locale (thanks to aklesey1)
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Date: 07/08/2019
Version 0.1.8	
  Changes:
    - added stdlib as depended mod
    - fixed 2 recipes (thanks to aklesey1)

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Version 0.1.7	
  Changes:
    - add a way to make hydrogen from ammonia and hot air
    - add a way to make chlorine from hydrogen chloride and oxygen

a big special thanks to immortal_sniper1 for the recipes

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Version 0.1.6	
  Changes:
    - Updated flask recipe (new flask icon) on pycoalprocessing

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Version 0.1.5	
  Changes:
    - Remove the salt ex recipe modification. Is not longer useful

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Version 0.1.4	
  Changes:
    - Update to 0.17

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Version 0.1.3	
  Changes:
    - add a way to make methane from waste water and dirty water.
  Bugfixes:
    - Fix the icon for liquifing tailings recipe
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Version 0.1.2	
  Changes:
    - change the amount to make iron plate from iron oxide (2 -> 10)
    - change the recipe of flask ( why wood ?) (8 glass -> 10 = 2 flask)
  Bugfixes:
    - restore the original recipe for coal slurry
    - adjust the amout of acid gas give by the flue gas concentration recipe 
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Version 0.1.1	
  Changes:
    -change the machine for the liquifing tailings recipe
    - add stable recipe for salt with saline water ( 50% -> 100%)
    - add a way to recycle the flue gas to acid gas with compressor 
  Bugfixes:
    -change the amount of tailings give by the liquifing tailings recipe ( 1000 -> 400)