pY Cranes


3x1 and 6x1 inserter cranes for pyanodons modpack that function like 3 or 6 inserters for UPS saving purposes

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27 days ago
2.0
810
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b Crane MK 04 - Unlocked too early and too cheap?

2 months ago

Hey!

Firstly, wanted to say amazing mod, it looks beautiful!!

Now the main issue. For Me Crane MK 04 & Short Crane MK 04 are unlocked at logistics science at "Transport belt capacity" along with the stack inserter. This seems like an oversight or bug to me because
- it's the strongest one and unlocked at the same tier as MK02 and before MK03.
- It's got a relatively similar recipe to the MK 02's while the MK03's are way way harder to create (simple circuit board for MK 04 vs MK03).

Let me know if this is a bug/issue/need me to send screenshots/if this was intended!

Thank you!

2 months ago
(updated 2 months ago)

Hi.

Thanks!

I know exactly what you mean, however all cranes do is fairly replace a row of 3 or 6 inserters that are available at the same time as them. What you can achieve with cranes you can achieve in the vanilla state of the modpack. The actual issue here is not cranes unlocking too soon, it's the belt stacking tech and stack inserters unlocking too soon. The cranes just follow them (their tech, their recipe, etc).

I completely agree with you that those things are misbalanced and way too OP (it's literally the reason I personally don't play with the EaFF mod) but I get all the crane attributes and tech placements from the pY modpack without adding anything of my own to the balancing aspect of it. This is suppose to be a vanilla-accurate mod so if something is "broken" in vanilla it's gonna be "broken" here, so to say.

You should write your complaint regarding this balancing aspect (of the original tech and its inserters) on pY's github. If the tech/inserter gets nerfed in the modpack I'll nerf cranes as well.

2 months ago

Ahhh that make sense! Thank you!

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