pY Cranes


This pY Cranes inserter mod is aimed at both saving UPS and providing 100% faithful to pyanodons overhaul balancing experience. Cranes' hand size, power draw, speed, recipes, unlock time, etc, are all set to be as if you were using 3 or 6 normal inserters in their place, offering absolutely no cheaty gameplay advantages.

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8 days ago
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b Crane MK 04 - Unlocked too early and too cheap?

1 year, 5 days ago

Hey!

Firstly, wanted to say amazing mod, it looks beautiful!!

Now the main issue. For Me Crane MK 04 & Short Crane MK 04 are unlocked at logistics science at "Transport belt capacity" along with the stack inserter. This seems like an oversight or bug to me because
- it's the strongest one and unlocked at the same tier as MK02 and before MK03.
- It's got a relatively similar recipe to the MK 02's while the MK03's are way way harder to create (simple circuit board for MK 04 vs MK03).

Let me know if this is a bug/issue/need me to send screenshots/if this was intended!

Thank you!

1 year, 5 days ago
(updated 1 year, 5 days ago)

Hi.

Thanks!

I know exactly what you mean, however all cranes do is fairly replace a row of 3 or 6 inserters that are available at the same time as them. What you can achieve with cranes you can achieve in the vanilla state of the modpack. The actual issue here is not cranes unlocking too soon, it's the belt stacking tech and stack inserters unlocking too soon. The cranes just follow them (their tech, their recipe, etc).

I completely agree with you that those things are misbalanced and way too OP (it's literally the reason I personally don't play with the EaFF mod) but I get all the crane attributes and tech placements from the pY modpack without adding anything of my own to the balancing aspect of it. This is suppose to be a vanilla-accurate mod so if something is "broken" in vanilla it's gonna be "broken" here, so to say.

You should write your complaint regarding this balancing aspect (of the original tech and its inserters) on pY's github. If the tech/inserter gets nerfed in the modpack I'll nerf cranes as well.

1 year, 5 days ago

Ahhh that make sense! Thank you!

8 days ago

Yeh. Looks like the Mk03 version is not needed at all...
Stack inserter is cheaper in price (like a lot), 33% less rotation speed but like 10x times in stack size to move items. So totally compensates for speed.
This looks like there is no need in use for Mk03 at all.

PS I do understand developers description on what is going on, but this is really strange)

8 days ago

MK03 version is needed when upgrading MK2+yellow belt setup to red belts. Factory Search mod tells me I have around 50 cases in my run where i needed to upgrade my MK2s to MK3s.

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