This mod adds many recipes to the allow productivity list. Trying to keep things somewhat balanced, though this is completely subjective.
Example of recipes with added productivity:
-Animal Samples
-All Aramid and Biofilm recipes
-Nanofibrils, Chitosan and all ingredients
-Advanced coating and containers
-Cytostatic 2 (1 already has prod for some reason)
-Resveratrol
-Part of the Nanomesh chain
-Most of the Nanozymes chain
-All batteries
-Pesticides and all their ingredients
-All fiberboards recipes
-Acetone from propene
-Ethylene glycol chain
-Stoppers from rubber and Nylon parts
-All of the animal-upgrading chemicals
...and more!
Also includes 8 late game infinite technologies for megabase enjoyers (YES I KNOW THE ICONS SUCK I'M NOT AN ARTIST OKAY)
High science cost but repeatable productivity on metals, alloys and glass products and more.
Now some of the technologies can be unlocked much earlier (for now only phytomining) to help along the game instead of just a lategame bonus