Mod Version: 0.5.1
when
Technologies: active
Recipe: active
Recipse Unlocks: active
Items: active
Percent of items randomized: 100%
(Unified)Tech prereqs: active
(Unified)Recipe tech unlocks: active
(Unified)Spoiling: active
(Unified)Tech science packs: active
(Unified)Machine fluids needed
(Unified)Technology Delinearization: lots
is set like this you can not unluck anything through tech... if you go through the factotiopedia the field "unlocked" is by almost all items missing for some reason very few starter techs have this though
when either
Technologies: active
Recipe: active
Recipse Unlocks: active
Items: active
Percent of items randomized: 100%
like this or
Percent of items randomized: 100%
(Unified)Tech prereqs: active
(Unified)Recipe tech unlocks: active
(Unified)Spoiling: active
(Unified)Tech science packs: active
(Unified)Machine fluids needed
(Unified)Technology Delinearization: lots
like that it randomizes something thats unlockable at least
regards
Vivio