exfret's randomizer

by exfret

Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in new ways!

Overhaul
7 days ago
1.1 - 2.0
6.54K

b Error on Load

7 days ago
(updated 7 days ago)

Getting an error on load:
Failed to load mods: propertyrandomizer/randomizations/misc/damage-types.lua:41: attempt to compare nil with number
stack traceback:
propertyrandomizer/randomizations/misc/damage-types.lua:41: in function '?'
propertyrandomizer/data-final-fixes.lua:204: in main chunk

Settings are:
Seed: 23425472, though it happens on several different seeds
Bias: Default
Chaos: Ultimate
Duplicates: off
Logi, prod, mili, extras: More
Tech, Recipes, Unlocks, Items: On
percent: 100
Algo: Random-er
Rest of settings off or blank

Additional Notes as i fiddle with settings to see if anything lets it load:
Does not break with all settings at the default values the mod loads up with.
Happens with algo on Safeguarded as well.

Specifically only happens when military is set to more.

7 days ago

The error has been fixed, but not my tendency to make mistakes - thanks.

7 days ago
(updated 7 days ago)

No problem!

New thing: I was poking through the code and saw the same paradigm(with same variable reference as when line 41 was an issue) on line 111 of that file. I have also confirmed the same startup error now pointing at line 111

7 days ago

I'm just going to pretend that never happened... the new new version is also 0.4.10, meaning you will have to delete and redownload to get it updated properly (I deleted the old 0.4.10, hope that made sense). I think this was the most sensible option rather than a new update just to edit one line that should have been edited in the previous version.

7 days ago

can confirm it is launching appropriately now! And yeah thats a valid approach, i sometimes squash commits at work if ive gotta do two small micro commits like that.

New response