exfret's randomizer

by exfret

Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in new ways!

Overhaul
7 days ago
1.1 - 2.0
6.54K

b Error with Base game

a month ago

Downloaded this mod to have some "fun"
Tried with only base game (own the DLC, but not using with the mod)
Mods: Base game and this one
Factorio version: 2.0.72
Mod version: 0.4.1
Non-default mod settings:
Seed: 10497 or 497
More chaos
More logistics
More production
More military
More extras
Random techs, recipes and recipe unlocks
Softlock errors set to Critical only

The error:

Error ModManager.cpp:1764: Nepodařilo se načíst mod "propertyrandomizer": ...randomizer__/randomizations/numerical/space-location.lua:92: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
...randomizer__/randomizations/numerical/space-location.lua:92: in function '?'
propertyrandomizer/data-final-fixes.lua:167: in main chunk
AND
Error ModManager.cpp:1764: Error in assignID: recipe-category with name 'recycling' does not exist.
(No shit Sherlock)

Link to full log:

https://drive.google.com/file/d/1eKlOp4NoPdi5R6exsSHZM_SU_xFKvamJ/view?usp=drive_link

a month ago

There have been issues where a randomization was added that referenced space age content without checking if the user has space age. This is what is happening here. Instead of making sure I put guards in the right places, I finally just caved and did a slightly hackier solution, but it guarantees this exact error shouldn't occur again. I've just uploaded a new version that hopefully doesn't also botch the game (tests seem to indicate it works?).

Thanks again for the report.

a month ago

Caved in and booted with SA, and can't use either of the seeds with same settings, now it's a game of FAFO what seed works

a month ago

Is it just the standard "failed whatever randomization" error? And if so which one is it failing?

I don't know if I have a quick fix for this, unfortunately, but I'm trying my best.

a month ago

By the way, I also saw you set softlock errors on; I actually removed that since I found it redundant with the message when you start a game about the softlock, and that way also allows you to choose a different seed. But since you turned them on, I'm wondering if you find them useful and I should keep it as a setting? What do you think?

a month ago
(updated a month ago)

Just the recipes not being able to be crafted, I'd rather be able to choose a new seed from the screen than fiddle with mods and mod settings, ugh
It takes me forever to boot with my bellow specs laptop
Still trying to find a seed
I'm turning that setting off, what happens, happens, I'll cheat them in if that's necessary

a month ago

I tried to fix it as quickly as possible but it turns out there was a core issue with the way recipe randomization was being done. I was able to hack something together, and it seems to load on one seed without softlocks (I'm too scared to try others), so there's the most recent version if you ever want to take a look again. Apologies, I promise I'm at least as exhausted as you now.

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