That's interesting that they're not just broken on one, but many seeds. And of course, all the problems I've been hearing about just happen to not occur on the default seed, so I missed them when testing XD
This is a known issue by the way; it's because the energy for one shot of the laser is randomized to be higher than what a laser turret can even hold in its small buffer. I work on the mod in spurts so probably won't fix soon, but for now you can either not randomize machine energy usage by putting !machine_energy_usage in the overrides setting or wait until I next work on this (maybe December).