Hello! Awesome mod, having a blast in my run so far, but I ran into a pretty big issue when I got to launching the rocket:
My seed blessed me with +156% launch time, which didn't sound that bad but the rocket simply refused to launch. It was stuck in the "launching rocket" state, and after waiting many in-game days it was clear the rocket was never going to depart. Side note - it was trying to deliver a space platform starter pack, which I had to cheat in as suggested in the other discussion thread since creating it was locked behind launching it into space.
Anyways, to get around the issue, I unzipped the mod, found the rocket_silo_launch_time
function, and commented out lines 1207-1219, so it would still generate the factor but not use it, keeping PRNG state consistent. When I reloaded the game the rocket launch was successful!
More info on my settings: I enabled max randomness, 100% items, ultimate chaos / everything else set to "more" / bias set to default