exfret's randomizer

by exfret

Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in different new ways!

Overhaul
15 hours ago
1.1 - 2.0
4.76K

g A Rerandomize button

11 months ago

No Idea how hard this would be but a Rerandomize button would be an interesting add

Like a button you could only hit ever 10-15 min or so (or could be forced to hit) to reroll the stats of all the things rolled.
Or maybe you could even lock some areas for the next roll, I don't know anything about writing mods

(real reason I suggesting this is I like to play Factorio in Multi world Sync's and with the current level of randomness I can't in good faith use this mod cause the time required to beat a seed if say inserters get randomized to -88% (and no one got me fast inserters for almost 2 hours those rolled -20% [bunners where +120% so I had that going for me which is nice])

Maybe a better idea would allow for hard inputs of min, and max.
But take this as only the rambling of a mad man waiting on concrete for his latest async.

11 months ago

A rerandomize button is basically impossible. Throw all hopes for that out the window.

That being said, I've had some ideas for the randomness impact idea. One thing is there is a mod setting for the "chaos" level that you can put lower. I can also adjust the absolute mins and maxs (they do already exist, but are pretty "generous" to allow for more silly scenarios). I like to keep possibilities open for chaos but some things may just be too chaotic.

Finally, I have some future plans to combine this mod with a mod that duplicates things. So imagine you have three choices of basic inserters, each with random properties, recipes, etc. Hope that solves some of these issues.

11 months ago

Thanks for the response. Yes this does sound like a good idea hope to see this in the future

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