exfret's randomizer

by exfret

Randomizes game properties, like belt speeds, inserter speeds, and more. Over a hundred game properties are touched. Download for the ultimate randomization experience that will force you to think in different new ways!

Overhaul
5 months ago
1.1
3.93K

g A Rerandomize button

3 months ago

No Idea how hard this would be but a Rerandomize button would be an interesting add

Like a button you could only hit ever 10-15 min or so (or could be forced to hit) to reroll the stats of all the things rolled.
Or maybe you could even lock some areas for the next roll, I don't know anything about writing mods

(real reason I suggesting this is I like to play Factorio in Multi world Sync's and with the current level of randomness I can't in good faith use this mod cause the time required to beat a seed if say inserters get randomized to -88% (and no one got me fast inserters for almost 2 hours those rolled -20% [bunners where +120% so I had that going for me which is nice])

Maybe a better idea would allow for hard inputs of min, and max.
But take this as only the rambling of a mad man waiting on concrete for his latest async.

3 months ago

A rerandomize button is basically impossible. Throw all hopes for that out the window.

That being said, I've had some ideas for the randomness impact idea. One thing is there is a mod setting for the "chaos" level that you can put lower. I can also adjust the absolute mins and maxs (they do already exist, but are pretty "generous" to allow for more silly scenarios). I like to keep possibilities open for chaos but some things may just be too chaotic.

Finally, I have some future plans to combine this mod with a mod that duplicates things. So imagine you have three choices of basic inserters, each with random properties, recipes, etc. Hope that solves some of these issues.

3 months ago

Thanks for the response. Yes this does sound like a good idea hope to see this in the future

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