Preserve Spoilable Science Packs

by Jtmzac

Allows effectively stopping the spoil timer of science packs only on Nauvis (configurable). WARNING: you must have access to ice before any spoilable science research, see the mod portal for a full explanation

Tweaks
a month ago
2.0
112
Factorio: Space Age Icon Space Age Mod

i New mechanics - Cooling

a month ago

It will be great to have the dedicated Cooling mechanics to be able to cool everything from Gleba. There a lot restriction on building \crafting condition to not break the game at all. But will remove enormous overhead of spoilage in the late game.
Should be unlocked on first 1000 Ice items produced or by research in Aquillo tech tree. Also can be configured in settings and introducing two ways:
- for everyone, who want to avoid spoilage overhead almost instantly;
- and for everyone else, who want more natural progressing way.

I can't understand why it was not done by devs. Bcs you should deal with spoilage forever, instead of getting some helper tools from more complex researches in the end game from Aquillo planet. And it's logical decision after discovering Aquillo, which actually introduce freezing mechanics itself...

a month ago

While it's an interesting idea for overhauling the spoilage system, what you're suggesting is far beyond the scope of this mod. This mod is focused specifically on spoilable science packs and the unique problems they cause when stockpiling them on Nauvis.

It would be quite a bit of work to make a mod that would do those things, and I'm not currently interested in making a mod like that.

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