Usage priorities
In vanilla ensures, when satisfaction is low, laser turrets get more power than other machines. With this mod, that is no longer the case- power will be distributed equally, to turrets and assemblers alike, making a power shortage much more likely. You'll need to use logic to enable and disable sub-grids based on the charge of your accumulators.
1) Combinators. Your logical circuits are given top priority and will lose power last.
2) Laser turrets have been lowered to secondary priority, which means that your grid will not preserve power for your turrets over other machines like assemblers. The Rocket Silo is also reduced in energy-usage priority.
Power overloading
Power poles will now overload if they exceed capacity. PROTIP: set the damage type to "fire" and employ the water turret as a fire sprinkler system!
credits: PowerOverload
MIT Licesnse blah blah blah