Power Ranger


Managing your electrical grid is harder

a month ago
1.1
71
Owner:
adamwong246
Source:
adamwong246/power_ranger
Homepage:
https://github.com/adamwong246/power_ranger
License:
MIT
Created:
2 months ago
Latest Version:
0.0.3 (a month ago)
Factorio version:
1.1
Downloaded:
71 times

Are you ready for a new challenge? Power Ranger removes some safety precautions that make managing your electrical much harder.

This mod does 2 principal things

1) All Combinators have top priority, which means the electrical grid will keep your logical circuits running before anything else.

2) Laser turrets now have secondary priority, which means that your grid will not preserve power for your turrets over other machines.

Usage priority

In vanilla ensures, when satisfaction is low, turrets get more power than other machines. With this mod, that is no longer the case- power will be distributed equally, to turrets and assemblers alike, making a power shortage much more likely. You'll need to use logic to enable and disable sub-grids based on the charge of your accumulators.

Example

For instance, I have a several sub-grids which deliver power based on priority. This scheme is powered by combinators, power switches and programmable speakers.

Sub-grid Sound Accumulator signal
Defenses Klaxon 0% - 100%
Logistics Alarm 10% - 99%
Primary Bus 50% - 99%
Secondary Bus and Research Bell 100%

Minor changes

The Rocket Silo is also reduced in energy-usage priority.

MIT Licesnse blah blah blah