Power Ranger


Your electrical grid is more disaster-prone. Brownouts are far more likely and poles can be overloaded, so you'll need make multiple grids.

Overhaul
1 year, 6 months ago
1.1
125
Owner:
adamwong246
Source:
https://github.com/adamwong246/power_ranger
Homepage:
https://github.com/adamwong246/power_ranger
License:
MIT
Created:
3 years ago
Latest Version:
0.1.0 (1 year, 6 months ago)
Factorio version:
1.1
Downloaded by:
125 users

Usage priorities

In vanilla ensures, when satisfaction is low, laser turrets get more power than other machines. With this mod, that is no longer the case- power will be distributed equally, to turrets and assemblers alike, making a power shortage much more likely. You'll need to use logic to enable and disable sub-grids based on the charge of your accumulators.

1) Combinators. Your logical circuits are given top priority and will lose power last.
2) Laser turrets have been lowered to secondary priority, which means that your grid will not preserve power for your turrets over other machines like assemblers. The Rocket Silo is also reduced in energy-usage priority.

Power overloading

Power poles will now overload if they exceed capacity. PROTIP: set the damage type to "fire" and employ the water turret as a fire sprinkler system!
credits: PowerOverload

MIT Licesnse blah blah blah