Power Cells


Allows you to store power into accumulator cells that can be transported and distributed.

Content
3 years ago
1.1
930
Power

b Issues in version 1.0.1

3 years ago

I like this mod so far, good work, but I noticed a couple issues with the cell charger.

First it uses energy constantly even when not producing a product, second its power priority is tertiary where it should be secondary-input, as it is a production machine rather than acting like an accumulator.

As a side note, it might also be desirable for the power station to output spent batteries that can be recharged in the cell charger, though this is not as important as the above.

I hope to see more work on this one~

3 years ago

I like this mod so far, good work, but I noticed a couple issues with the cell charger.

First it uses energy constantly even when not producing a product, second its power priority is tertiary where it should be secondary-input, as it is a production machine rather than acting like an accumulator.

As a side note, it might also be desirable for the power station to output spent batteries that can be recharged in the cell charger, though this is not as important as the above.

I hope to see more work on this one~

Thanks for the feedback!

I'll create some options so you can turn tweak to your liking, but the constant energy consumption is actually a feature to balance the energy storage, since you can use it as accumulators and save space by storing it inside chests.

It was designed to act like an accumulator that you can carry around. The more energy available, the faster it will charge batteries.

I also wish to output the spent batteries, as this was the intended way! but this is a limitation from the entity used, and I couldn't figure a way around... -.-

3 years ago

I was thinking of making a similar mod and would have approached it this way...

  1. create uncharged batteries (item production using raw materials)
  2. use a special assembler that consumes uncharged batteries and creates charged batteries. this would consume a lot of energy when in use <- I'm not sure if you can set an assembler to tertiary energy. Another idea would be to make the player create circuits to only turn on generation of charged batteries when you have excess energy, so they have more design to do.
  3. when you burn charged batteries now, you can have the output as the uncharged batteries.

I haven't looked at the source code but having done another energy mod, I think the idea should be workable.

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