Hi
it looks like the textures are always on the same spot when another layer is added with increased pullution, that looks like the same texture gets less and less transparent
My suggestion is, if you could give every layer a little offset when they are added, so the screen looks more filled instead of looking like the "smoky" parts of the base texture are getting less transparent and leaving ugly gaps while doing so
Another suggestion would be giving us the option to choose between a darker cloud of smog, like a dark grey or black cloud.
...One could add on that idea with adding more color; the mod checks the entities which are polluting the air and the color is adjusted accordingly, meaning nuclear stuff have a little greenish tint, coal stuff more dark grey, assemblers(or similar) have the default grey, etc..(ofcourse thats way more work and more ups heavy, I'm just brainstorming)
else the mod looks good, and it runs pretty well, my base is a giant cloud
I also got an error yesterday, but that was with an older version and I couldn't really reproduce it since I didnt have time.
"Die Mod pollution visuals (0.2.3) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.
Error while running event pollution-visuals::on_tick (ID 0)
pollution-visuals/control.lua:125: attempt to index local 'surface' (a nil value)
stack traceback:
pollution-visuals/control.lua:125: in function 'check_all_chunks'
pollution-visuals/control.lua:387: in function <pollution-visuals/control.lua:378>"
I'll post if anything happens again.