hello ray1claw,
i am currently (as i received this message) working on configurable settings for this exact issue.
i also want to redo the smog threshold with an exponential function
this is what i currently had in mind
where x is the number of layers of sprites
where y is the pollution value for a given chunk
i wanted a player to be able to configure the following settings:
the maximum number of layers. (which in the image is currently 5)
the y-intercept of the exponential function
the base of the exponential function
please let me know what you think of this. also if you like this idea what would you say the default values of this exponential function should look like?
on a side note i have also been thinking about increasing the transparency of the sprites. (so its more transparent) but not sure if that's a good idea.