Automatically builds or removes blueprint / deconstruction / ghosts near the player. It has the same behaviour like you would do yourself mining or removing things. Also supports deconstruction which will mine mineable things to your inventory. Deconsturctions works on everything which is markable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.2.5 Date: 16.11.2024 Bugfixes: - Fixed health was wrong. - Removed forgotten debug prints.
Version: 1.2.4 Date: 14.11.2024 Bugfixes: - Fixed last changes was missing a line which caused an error.
Version: 1.2.3 Date: 14.11.2024 Features: - Concretes, stones etc are working now. You can destruct concretes and also ghost build them, yayyy!! Bugfixes: - Fixed entities without health could cause error. - Fixed sometimes items from inventory didn't get removed. Changes: - Only code based changes and preparing for the upgrade function.
Version: 1.2.2 Date: 11.11.2024 Bugfixes: - Fixed marked entities were added multipe time
Version: 1.2.1 Date: 11.11.2024 Bugfixes: - Fixed error caused by accessing to remote view
Version: 1.2.0 Date: 10.11.2024 Features: - Now it also works without player character gamemode (like sandbox). Changes: - Lots of changes for performance boost. Bugfixes: - Cliff itemname was wrong which caused error. - Neighbour cliffs didn't rotate after it was destroyed.
Version: 1.1.0 Date: 09.11.2024 Changes: - Updated mod to work in Factorio 2 (Space Age not tested) - Cliff will be only removed if you have cliff explosives in the inventory now. It was not a bug, but was cheaty-like.
Version: 1.0.0 Date: 18.11.2021 Changes: - Mod continued by MaZy (player-auto-build Author was 'William Newbery (SyncViews)') - Added deconstruction - Added cliff removeable - Performance fixes